GlobalGameJam-2021/Assets/Scripts/ObjectManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
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public class ObjectManager : MonoBehaviour
{
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public enum ObjectType {Nothing, PushPull, Sign, Ladder};
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public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody;
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private MeshRenderer meshRenderer;
private PlayerManager playerManager;
private bool interact = false;
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public GameObject detailSign;
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public List<Transform> MovePoints = new List<Transform>();
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// Start is called before the first frame update
void Start()
{
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if (objectType == ObjectType.Sign) {
MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
if (meshR[0].materials[1] != null) {
meshRenderer = meshR[0];
}
else
{
meshRenderer = meshR[1];
}
}
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else if (objectType == ObjectType.Ladder)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
}
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else
{
meshRenderer = GetComponent<MeshRenderer>();
}
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meshRenderer.materials[0].DisableKeyword("_EMISSION");
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meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
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rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
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if (interact)
{
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
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if (playerManager.GetPushPullObject() == null && playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
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{
playerManager.SetPushPullObject(this.gameObject);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
}
else
{
playerManager.RemovePushPullObject();
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
playerManager = null;
}
}
}
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else if (objectType == ObjectType.Sign)
{
if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
{
detailSign.SetActive(true);
}
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else if ((Input.GetAxisRaw("Jump") > 0 || Input.GetAxisRaw("Horizontal") != 0 || Input.GetKeyUp(KeyCode.E)) && detailSign.activeSelf)
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{
detailSign.SetActive(false);
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if (meshRenderer != null)
{
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
this.GetComponent<ObjectManager>().enabled = false;
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}
}
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}
else
{
if (playerManager != null && playerManager.GetPushPullObject() == null)
{
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
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if (objectType == ObjectType.PushPull)
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{
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if (Input.GetKeyUp(KeyCode.E))
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{
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if (playerManager != null)
{
playerManager.RemovePushPullObject();
playerManager = null;
}
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}
}
}
}
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private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
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if (objectType == ObjectType.Sign && this.GetComponent<ObjectManager>().enabled)
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{
playerManager = other.gameObject.GetComponent<PlayerManager>();
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meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
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meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
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interact = true;
}
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if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
playerManager.onLadder = true;
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4) {
playerManager.GetComponent<Rigidbody>().useGravity = false;
}
interact = true;
}
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}
}
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private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4)
{
playerManager.onLadder = true;
playerManager.GetComponent<Rigidbody>().useGravity = false;
interact = true;
}
}
}
}
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private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
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if (objectType == ObjectType.Ladder)
{
playerManager.onLadder = false;
playerManager.GetComponent<Rigidbody>().useGravity = true;
}
if (meshRenderer != null) {
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meshRenderer.materials[0].DisableKeyword("_EMISSION");
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meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
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interact = false;
}
}
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private void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
playerManager = collision.gameObject.GetComponent<PlayerManager>();
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if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
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meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
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}
else
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
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interact = true;
}
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
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}
}