Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021
This commit is contained in:
commit
03e15554aa
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m_RootOrder: 11
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m_RootOrder: 13
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
--- !u!1001 &1756274532
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||||
PrefabInstance:
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propertyPath: m_RootOrder
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objectReference: {fileID: 0}
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- target: {fileID: 8810309419999466072, guid: 75a5dff38607d264bbf318173d359a5e,
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@ -1679,6 +2272,18 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
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--- !u!114 &1773067638 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 8686362966973903153, guid: ba918907807ecda4982b8c9ca799aa42,
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type: 3}
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m_PrefabInstance: {fileID: 2240317}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1833704053
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GameObject:
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m_ObjectHideFlags: 0
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@ -1770,7 +2375,7 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 17
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m_RootOrder: 19
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1968424737
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PrefabInstance:
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@ -1787,7 +2392,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@ -1856,7 +2461,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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@ -1930,7 +2535,7 @@ PrefabInstance:
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value: Player
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objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: e4d82994b58b7304b91c915c597b71f8, type: 3}
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Camera:
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m_PrefabInstance: {fileID: 6840056971477016067}
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m_PrefabAsset: {fileID: 0}
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PrefabInstance:
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m_ObjectHideFlags: 0
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objectReference: {fileID: 0}
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|
33
Assets/Scripts/AudioManager.cs
Normal file
33
Assets/Scripts/AudioManager.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using System;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public AudioSound[] clips;
|
||||
// Start is called before the first frame update
|
||||
public void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
foreach (AudioSound c in clips)
|
||||
{
|
||||
c.source = gameObject.AddComponent<AudioSource>();
|
||||
c.source.clip = c.clip;
|
||||
c.source.volume = c.volume;
|
||||
c.source.pitch = c.pitch;
|
||||
c.source.loop = c.loop;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Play(string name)
|
||||
{
|
||||
AudioSound s = Array.Find(clips, sound => sound.name == name);
|
||||
if (s == null) {
|
||||
return;
|
||||
}
|
||||
s.source.Play();
|
||||
}
|
||||
}
|
11
Assets/Scripts/AudioManager.cs.meta
Normal file
11
Assets/Scripts/AudioManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 88653155d9189b64fbf28ad102c21f11
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Assets/Scripts/AudioSound.cs
Normal file
19
Assets/Scripts/AudioSound.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
[System.Serializable]
|
||||
public class AudioSound
|
||||
{
|
||||
public string name;
|
||||
public AudioClip clip;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public float volume;
|
||||
[Range(0f, 3f)]
|
||||
public float pitch = 0f;
|
||||
|
||||
public bool loop = false;
|
||||
|
||||
[HideInInspector]
|
||||
public AudioSource source;
|
||||
}
|
11
Assets/Scripts/AudioSound.cs.meta
Normal file
11
Assets/Scripts/AudioSound.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cd34753127bc0c44bb22ca73177fdd60
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externalObjects: {}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -57,6 +57,8 @@ public class PlayerManager : MonoBehaviour
|
||||
saveRunSpeed = runSpeed;
|
||||
saveJump = jump;
|
||||
saveSize = transform.localScale;
|
||||
|
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FindObjectOfType<AudioManager>().Play("MainTheme");
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}
|
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|
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// Update is called once per frame
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|
@ -9,10 +9,7 @@ EditorBuildSettings:
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path: Assets/Scenes/Menu/MainMenu.unity
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guid: 33d54f39f74b30b4dbb8d638a1d5c9b4
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- enabled: 1
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path: Assets/Scenes/Testing/Filip.unity
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guid: 326dea585e0ea574389529eaae8a0ab4
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- enabled: 1
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path: Assets/Scenes/Testing/Vasek.unity
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path: Assets/Scenes/Levels/Level 1 _ vs.unity
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guid: 127deaeaf7712824f83ee4cba639e023
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- enabled: 1
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path: Assets/Scenes/Levels/Level 2.unity
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path: Assets/Scenes/Levels/Level 3.unity
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guid: 7d7146aedfcd48445bb0d44a485249b2
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path: Assets/Scenes/Testing/Filip.unity
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guid: 326dea585e0ea574389529eaae8a0ab4
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path: Assets/Scenes/Menu/FinalMenu.unity
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guid: e728960f94bcba84089c530dec85aa8d
|
||||
|
Loading…
Reference in New Issue
Block a user