Some changis and remake filp level

This commit is contained in:
haitem 2021-01-31 11:07:21 +01:00
parent 9695241f31
commit 55e9faeffc
3 changed files with 161 additions and 17 deletions

View File

@ -207,7 +207,7 @@ Canvas:
serializedVersion: 3
m_RenderMode: 1
m_Camera: {fileID: 7094923890942819436}
m_PlaneDistance: 0.3
m_PlaneDistance: 0.4
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
@ -757,7 +757,7 @@ Rigidbody:
m_GameObject: {fileID: 7094923891560833857}
serializedVersion: 2
m_Mass: 70
m_Drag: 0.05
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
@ -805,7 +805,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
speed: 25
runSpeed: 50
runSpeed: 35
mouseSensitive: 100
jump: 30
health: 100
@ -825,7 +825,7 @@ MonoBehaviour:
- {fileID: 21300000, guid: 92bad1a4524af17479ce7b274fd4c941, type: 3}
powerImage: {fileID: 2000771377}
dashPower: 40
dashTime: 0.2
dashTime: 0.3
--- !u!95 &7009705026125325791
Animator:
serializedVersion: 3

View File

@ -661,7 +661,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 402734067}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 30.439999, y: 1.52, z: 0}
m_LocalPosition: {x: 34.16, y: 1.52, z: 0}
m_LocalScale: {x: 8, y: 4, z: 2}
m_Children: []
m_Father: {fileID: 0}
@ -1006,7 +1006,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906874806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 23.98, y: -0.25, z: 0}
m_LocalPosition: {x: 27.7, y: -0.25, z: 0}
m_LocalScale: {x: 5, y: 0.5, z: 2}
m_Children: []
m_Father: {fileID: 0}
@ -1271,6 +1271,80 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
--- !u!1001 &1037328467
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
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m_Modifications:
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value: 1
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value: 27
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: -0.9
objectReference: {fileID: 0}
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type: 3}
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value: 0
objectReference: {fileID: 0}
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value: 1
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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type: 3}
propertyPath: m_Name
value: Saw (8)
objectReference: {fileID: 0}
m_RemovedComponents: []
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GameObject:
m_ObjectHideFlags: 0
@ -1384,7 +1458,7 @@ PrefabInstance:
- target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057,
type: 3}
propertyPath: m_LocalPosition.x
value: 33.72
value: 37.440002
objectReference: {fileID: 0}
- target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057,
type: 3}
@ -1531,6 +1605,80 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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value: 1
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@ -1618,8 +1766,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1833704053}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 12.47, y: -1.15, z: 0}
m_LocalScale: {x: 18, y: 0.5, z: 2}
m_LocalPosition: {x: 14.45, y: -1.15, z: 0}
m_LocalScale: {x: 22, y: 0.5, z: 2}
m_Children: []
m_Father: {fileID: 0}
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@ -1787,7 +1935,7 @@ PrefabInstance:
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@ -1981,10 +2129,6 @@ PrefabInstance:
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propertyPath: m_PlaneDistance
value: 0.4
objectReference: {fileID: 0}
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propertyPath: m_Name

View File

@ -29,7 +29,7 @@ public class PlayerManager : MonoBehaviour
private GameObject pushPullObject;
private float pushPullObjectDistance;
public float dashPower = 40f;
public float dashTime = 0.2f;
public float dashTime = 0.3f;
private float actualDashTime;
private int dashButton;
private bool dash = false;
@ -164,7 +164,7 @@ public class PlayerManager : MonoBehaviour
{
rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime),
(transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
dash = true;
@ -175,7 +175,7 @@ public class PlayerManager : MonoBehaviour
{
rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime),
(transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
dash = true;