Some changis and remake filp level
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@@ -29,7 +29,7 @@ public class PlayerManager : MonoBehaviour
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private GameObject pushPullObject;
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private float pushPullObjectDistance;
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public float dashPower = 40f;
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public float dashTime = 0.2f;
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public float dashTime = 0.3f;
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private float actualDashTime;
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private int dashButton;
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private bool dash = false;
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@@ -164,7 +164,7 @@ public class PlayerManager : MonoBehaviour
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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(transform.up * 2 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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@@ -175,7 +175,7 @@ public class PlayerManager : MonoBehaviour
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
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(transform.up * 1 * 10 * Time.deltaTime),
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(transform.up * 2 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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