Ladder mobile controls implemented

This commit is contained in:
StarzzDrak 2021-02-14 12:38:22 +01:00
parent 836bbaca8d
commit 736106f462
2 changed files with 480 additions and 19 deletions

View File

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View File

@ -1,4 +1,4 @@
#define testing
#define testing //Remove this line to disable testing mode
using System.Collections;
using System.Collections.Generic;
@ -22,13 +22,16 @@ public class PlayerManager : MonoBehaviour
private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager;
private bool interact = false;
private float moveDirection = 0f;
private float moveDirection = 0f; //Mobile phone equivalent of Input.GetAxis("Horizontal")
private float climbDirection = 0f;//Mobile phone equivalent of Input.GetAxis("Vertical")
private bool wantToJump = false; //Mobile phone equivalent of Input.GetAxis("Jump")
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public Image powerImage;
private bool dubleJump = true;
[SerializeField]
private GameObject pushPullObject;
private float pushPullObjectDistance;
public float dashPower = 40f;
@ -49,6 +52,8 @@ public class PlayerManager : MonoBehaviour
private Vector3 saveCameraPosition;
private float savePower;
public GameObject[] upNdownLadder;
// Start is called before the first frame update
void Start()
{
@ -78,6 +83,8 @@ public class PlayerManager : MonoBehaviour
playerAnimator.Play("Die");
FindObjectOfType<AudioManager>().Play("Lose");
}
#if UNITY_STANDALONE || UNITY_EDITOR
if (interact)
{
if (powerCubeManager != null && (
@ -95,6 +102,22 @@ public class PlayerManager : MonoBehaviour
}
}
}
#endif
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
if(onLadder && upNdownLadder[0].active == false)
{
upNdownLadder[0].SetActive(true);
upNdownLadder[1].SetActive(true);
}
else
if(onLadder == false && upNdownLadder[0].active == true)
{
upNdownLadder[0].SetActive(false);
upNdownLadder[1].SetActive(false);
}
#endif
AbilityAction();
DeactivePowerCube();
if (!cannotMove) {
@ -117,6 +140,27 @@ public class PlayerManager : MonoBehaviour
}
}
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
public void pickupAbility() //Mobile controls
{
if (interact)
{
if (powerCubeManager != null && (
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
))
{
FindObjectOfType<AudioManager>().Play("Pickup");
playerAnimator.SetTrigger("Eat");
interact = false;
}
}
}
#endif
private void FixedUpdate()
{
JumpAction();
@ -246,7 +290,7 @@ public class PlayerManager : MonoBehaviour
void Animation()
{
float localSpeed = 5f;
if (Input.GetAxis("Horizontal") > 0)
if (Input.GetAxis("Horizontal") > 0 || moveDirection > 0)
{
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null) {
@ -257,7 +301,7 @@ public class PlayerManager : MonoBehaviour
);
}
}
else if (Input.GetAxis("Horizontal") < 0)
else if (Input.GetAxis("Horizontal") < 0 || moveDirection < 0)
{
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null)
@ -275,16 +319,22 @@ public class PlayerManager : MonoBehaviour
}
}
public void changeMoveDirection(float input)
public void changeMoveDirection(float input) //Mobile phone controls
{
Debug.Log(input);
//Debug.Log(input);
moveDirection += input;
}
public void changeClimbDirection(float input) //Mobile phone controls
{
climbDirection += input;
}
void Move()
{
#if UNITY_EDITOR || UNITY_STANDALONE
if (Input.GetAxis("Horizontal") != 0)
#if (UNITY_EDITOR || UNITY_STANDALONE) && (!testing)
if (Input.GetAxis("Horizontal") != 0 || moveDirection != 0)
{
if (!run) {
FindObjectOfType<AudioManager>().Play("Walk", true);
@ -297,12 +347,12 @@ public class PlayerManager : MonoBehaviour
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) //TODO: uncomment Input.GetAxis after testing
);
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if(moveDirection != 0)
#if UNITY_ANDROID || UNITY_IPHONE || testing
if(moveDirection != 0)
{
if(!run)
{
@ -315,14 +365,13 @@ public class PlayerManager : MonoBehaviour
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * climbDirection * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
);
#endif
}
//Interface pro UI
public void JumpAction()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
@ -331,9 +380,15 @@ public class PlayerManager : MonoBehaviour
}
}
public void Jump_Mobile(bool b) //Mobile phone controls
{
wantToJump = b;
}
void Jump()
{
if (Input.GetAxisRaw("Jump") > 0)
#if UNITY_STANDALONE
if (Input.GetAxisRaw("Jump") > 0 || wantToJump)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{
@ -350,6 +405,27 @@ public class PlayerManager : MonoBehaviour
FindObjectOfType<AudioManager>().Play("Jump");
}
}
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if (wantToJump)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{
if (!onGround)
{
dubleJump = false;
}
FindObjectOfType<AudioManager>().Play("Jump");
pushPullObject = null;
rigidBody.AddForce(
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
FindObjectOfType<AudioManager>().Play("Jump");
}
}
#endif
}
private void DropPower()