Pohyb levo & pravo funguje
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@ -1,4 +1,6 @@
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using System.Collections;
|
||||
#define testing
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
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@ -20,6 +22,7 @@ public class PlayerManager : MonoBehaviour
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private Rigidbody rigidBody;
|
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private PowerCubeManager powerCubeManager;
|
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private bool interact = false;
|
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private float moveDirection = 0f;
|
||||
|
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||
@ -116,10 +119,7 @@ public class PlayerManager : MonoBehaviour
|
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|
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private void FixedUpdate()
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{
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if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
|
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{
|
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Jump();
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}
|
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JumpAction();
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}
|
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private void AbilityAction()
|
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@ -229,7 +229,7 @@ public class PlayerManager : MonoBehaviour
|
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if (Input.GetAxisRaw("Run") > 0)
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{
|
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run = true;
|
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}
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else
|
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{
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@ -275,8 +275,15 @@ public class PlayerManager : MonoBehaviour
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}
|
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}
|
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public void changeMoveDirection(float input)
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{
|
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Debug.Log(input);
|
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moveDirection += input;
|
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}
|
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|
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void Move()
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{
|
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#if UNITY_EDITOR || UNITY_STANDALONE
|
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if (Input.GetAxis("Horizontal") != 0)
|
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{
|
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if (!run) {
|
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@ -290,8 +297,38 @@ public class PlayerManager : MonoBehaviour
|
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rigidBody.MovePosition(
|
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transform.position +
|
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(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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(transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
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);
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#endif
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#if UNITY_ANDROID || UNITY_IPHONE
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if(moveDirection != 0)
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{
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if(!run)
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{
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FindObjectOfType<AudioManager>().Play("Walk", true);
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}
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else
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{
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FindObjectOfType<AudioManager>().Play("Run", true);
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}
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}
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rigidBody.MovePosition(
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transform.position +
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(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
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);
|
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#endif
|
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}
|
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|
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//Interface pro UI
|
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public void JumpAction()
|
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{
|
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if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
|
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{
|
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Jump();
|
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}
|
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}
|
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|
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void Jump()
|
||||
|
Loading…
Reference in New Issue
Block a user