Pohyb levo & pravo funguje

This commit is contained in:
StarzzDrak 2021-02-04 19:02:44 +01:00
parent ce7b3cb90b
commit 836bbaca8d
2 changed files with 747 additions and 7 deletions

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View File

@ -1,4 +1,6 @@
using System.Collections;
#define testing
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -20,6 +22,7 @@ public class PlayerManager : MonoBehaviour
private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager;
private bool interact = false;
private float moveDirection = 0f;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
@ -116,10 +119,7 @@ public class PlayerManager : MonoBehaviour
private void FixedUpdate()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
{
Jump();
}
JumpAction();
}
private void AbilityAction()
@ -229,7 +229,7 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxisRaw("Run") > 0)
{
run = true;
}
else
{
@ -275,8 +275,15 @@ public class PlayerManager : MonoBehaviour
}
}
public void changeMoveDirection(float input)
{
Debug.Log(input);
moveDirection += input;
}
void Move()
{
#if UNITY_EDITOR || UNITY_STANDALONE
if (Input.GetAxis("Horizontal") != 0)
{
if (!run) {
@ -290,8 +297,38 @@ public class PlayerManager : MonoBehaviour
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
(transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
);
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if(moveDirection != 0)
{
if(!run)
{
FindObjectOfType<AudioManager>().Play("Walk", true);
}
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
);
#endif
}
//Interface pro UI
public void JumpAction()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
{
Jump();
}
}
void Jump()