Ladder mobile controls implemented
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@ -5533,7 +5903,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 868, y: 348}
|
||||
m_AnchoredPosition: {x: 868, y: 746}
|
||||
m_SizeDelta: {x: 160, y: 33}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1917622123
|
||||
@ -6278,6 +6648,21 @@ PrefabInstance:
|
||||
propertyPath: powerImage
|
||||
value:
|
||||
objectReference: {fileID: 1773067638}
|
||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: upNdownLadder.Array.size
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: upNdownLadder.Array.data[0]
|
||||
value:
|
||||
objectReference: {fileID: 1657234020}
|
||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: upNdownLadder.Array.data[1]
|
||||
value:
|
||||
objectReference: {fileID: 1796619812}
|
||||
- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
|
@ -1,4 +1,4 @@
|
||||
#define testing
|
||||
#define testing //Remove this line to disable testing mode
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@ -22,13 +22,16 @@ public class PlayerManager : MonoBehaviour
|
||||
private Rigidbody rigidBody;
|
||||
private PowerCubeManager powerCubeManager;
|
||||
private bool interact = false;
|
||||
private float moveDirection = 0f;
|
||||
private float moveDirection = 0f; //Mobile phone equivalent of Input.GetAxis("Horizontal")
|
||||
private float climbDirection = 0f;//Mobile phone equivalent of Input.GetAxis("Vertical")
|
||||
private bool wantToJump = false; //Mobile phone equivalent of Input.GetAxis("Jump")
|
||||
|
||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||
public Image powerImage;
|
||||
private bool dubleJump = true;
|
||||
[SerializeField]
|
||||
private GameObject pushPullObject;
|
||||
private float pushPullObjectDistance;
|
||||
public float dashPower = 40f;
|
||||
@ -49,6 +52,8 @@ public class PlayerManager : MonoBehaviour
|
||||
private Vector3 saveCameraPosition;
|
||||
private float savePower;
|
||||
|
||||
public GameObject[] upNdownLadder;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -78,6 +83,8 @@ public class PlayerManager : MonoBehaviour
|
||||
playerAnimator.Play("Die");
|
||||
FindObjectOfType<AudioManager>().Play("Lose");
|
||||
}
|
||||
|
||||
#if UNITY_STANDALONE || UNITY_EDITOR
|
||||
if (interact)
|
||||
{
|
||||
if (powerCubeManager != null && (
|
||||
@ -95,6 +102,22 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
|
||||
if(onLadder && upNdownLadder[0].active == false)
|
||||
{
|
||||
upNdownLadder[0].SetActive(true);
|
||||
upNdownLadder[1].SetActive(true);
|
||||
}
|
||||
else
|
||||
if(onLadder == false && upNdownLadder[0].active == true)
|
||||
{
|
||||
upNdownLadder[0].SetActive(false);
|
||||
upNdownLadder[1].SetActive(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
AbilityAction();
|
||||
DeactivePowerCube();
|
||||
if (!cannotMove) {
|
||||
@ -117,6 +140,27 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
|
||||
public void pickupAbility() //Mobile controls
|
||||
{
|
||||
if (interact)
|
||||
{
|
||||
if (powerCubeManager != null && (
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
|
||||
))
|
||||
{
|
||||
FindObjectOfType<AudioManager>().Play("Pickup");
|
||||
playerAnimator.SetTrigger("Eat");
|
||||
interact = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
JumpAction();
|
||||
@ -246,7 +290,7 @@ public class PlayerManager : MonoBehaviour
|
||||
void Animation()
|
||||
{
|
||||
float localSpeed = 5f;
|
||||
if (Input.GetAxis("Horizontal") > 0)
|
||||
if (Input.GetAxis("Horizontal") > 0 || moveDirection > 0)
|
||||
{
|
||||
playerAnimator.SetBool("Walk", true);
|
||||
if (pushPullObject == null) {
|
||||
@ -257,7 +301,7 @@ public class PlayerManager : MonoBehaviour
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") < 0)
|
||||
else if (Input.GetAxis("Horizontal") < 0 || moveDirection < 0)
|
||||
{
|
||||
playerAnimator.SetBool("Walk", true);
|
||||
if (pushPullObject == null)
|
||||
@ -275,16 +319,22 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void changeMoveDirection(float input)
|
||||
|
||||
public void changeMoveDirection(float input) //Mobile phone controls
|
||||
{
|
||||
Debug.Log(input);
|
||||
//Debug.Log(input);
|
||||
moveDirection += input;
|
||||
}
|
||||
|
||||
public void changeClimbDirection(float input) //Mobile phone controls
|
||||
{
|
||||
climbDirection += input;
|
||||
}
|
||||
|
||||
void Move()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
if (Input.GetAxis("Horizontal") != 0)
|
||||
#if (UNITY_EDITOR || UNITY_STANDALONE) && (!testing)
|
||||
if (Input.GetAxis("Horizontal") != 0 || moveDirection != 0)
|
||||
{
|
||||
if (!run) {
|
||||
FindObjectOfType<AudioManager>().Play("Walk", true);
|
||||
@ -297,12 +347,12 @@ public class PlayerManager : MonoBehaviour
|
||||
rigidBody.MovePosition(
|
||||
transform.position +
|
||||
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
||||
(transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
|
||||
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) //TODO: uncomment Input.GetAxis after testing
|
||||
);
|
||||
#endif
|
||||
|
||||
#if UNITY_ANDROID || UNITY_IPHONE
|
||||
if(moveDirection != 0)
|
||||
#if UNITY_ANDROID || UNITY_IPHONE || testing
|
||||
if(moveDirection != 0)
|
||||
{
|
||||
if(!run)
|
||||
{
|
||||
@ -315,14 +365,13 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
rigidBody.MovePosition(
|
||||
transform.position +
|
||||
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
||||
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * climbDirection * Time.deltaTime) : Vector3.zero) +
|
||||
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
|
||||
);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
//Interface pro UI
|
||||
public void JumpAction()
|
||||
{
|
||||
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
|
||||
@ -331,9 +380,15 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump_Mobile(bool b) //Mobile phone controls
|
||||
{
|
||||
wantToJump = b;
|
||||
}
|
||||
|
||||
void Jump()
|
||||
{
|
||||
if (Input.GetAxisRaw("Jump") > 0)
|
||||
#if UNITY_STANDALONE
|
||||
if (Input.GetAxisRaw("Jump") > 0 || wantToJump)
|
||||
{
|
||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
|
||||
{
|
||||
@ -350,6 +405,27 @@ public class PlayerManager : MonoBehaviour
|
||||
FindObjectOfType<AudioManager>().Play("Jump");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_ANDROID || UNITY_IPHONE
|
||||
if (wantToJump)
|
||||
{
|
||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
|
||||
{
|
||||
if (!onGround)
|
||||
{
|
||||
dubleJump = false;
|
||||
}
|
||||
FindObjectOfType<AudioManager>().Play("Jump");
|
||||
pushPullObject = null;
|
||||
rigidBody.AddForce(
|
||||
(transform.up * jump * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
FindObjectOfType<AudioManager>().Play("Jump");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void DropPower()
|
||||
|
Loading…
Reference in New Issue
Block a user