Pohyb levo & pravo funguje

This commit is contained in:
StarzzDrak 2021-02-04 19:02:44 +01:00
parent ce7b3cb90b
commit 836bbaca8d
2 changed files with 747 additions and 7 deletions

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View File

@ -1,4 +1,6 @@
using System.Collections; #define testing
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -20,6 +22,7 @@ public class PlayerManager : MonoBehaviour
private Rigidbody rigidBody; private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager; private PowerCubeManager powerCubeManager;
private bool interact = false; private bool interact = false;
private float moveDirection = 0f;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4 public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3 public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
@ -116,10 +119,7 @@ public class PlayerManager : MonoBehaviour
private void FixedUpdate() private void FixedUpdate()
{ {
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4)))) JumpAction();
{
Jump();
}
} }
private void AbilityAction() private void AbilityAction()
@ -229,7 +229,7 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxisRaw("Run") > 0) if (Input.GetAxisRaw("Run") > 0)
{ {
run = true; run = true;
} }
else else
{ {
@ -275,8 +275,15 @@ public class PlayerManager : MonoBehaviour
} }
} }
public void changeMoveDirection(float input)
{
Debug.Log(input);
moveDirection += input;
}
void Move() void Move()
{ {
#if UNITY_EDITOR || UNITY_STANDALONE
if (Input.GetAxis("Horizontal") != 0) if (Input.GetAxis("Horizontal") != 0)
{ {
if (!run) { if (!run) {
@ -290,8 +297,38 @@ public class PlayerManager : MonoBehaviour
rigidBody.MovePosition( rigidBody.MovePosition(
transform.position + transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) + (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) (transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
); );
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if(moveDirection != 0)
{
if(!run)
{
FindObjectOfType<AudioManager>().Play("Walk", true);
}
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
);
#endif
}
//Interface pro UI
public void JumpAction()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
{
Jump();
}
} }
void Jump() void Jump()