Pohyb levo & pravo funguje
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m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Delegates:
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- eventID: 2
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callback:
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m_PersistentCalls:
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m_Calls:
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m_MethodName: changeMoveDirection
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m_Mode: 4
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 1
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 3
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 6840056971477016069}
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m_MethodName: changeMoveDirection
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m_Mode: 4
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_CallState: 2
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--- !u!1001 &1977333706
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--- !u!1001 &1977333706
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5650,6 +6341,18 @@ Camera:
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type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &6840056971477016069 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
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m_Name:
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--- !u!1001 &8000970720691840184
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--- !u!1001 &8000970720691840184
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,4 +1,6 @@
|
|||||||
using System.Collections;
|
#define testing
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -20,6 +22,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
private Rigidbody rigidBody;
|
private Rigidbody rigidBody;
|
||||||
private PowerCubeManager powerCubeManager;
|
private PowerCubeManager powerCubeManager;
|
||||||
private bool interact = false;
|
private bool interact = false;
|
||||||
|
private float moveDirection = 0f;
|
||||||
|
|
||||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
|
||||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
|
||||||
@ -116,10 +119,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
|
JumpAction();
|
||||||
{
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AbilityAction()
|
private void AbilityAction()
|
||||||
@ -229,7 +229,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
if (Input.GetAxisRaw("Run") > 0)
|
if (Input.GetAxisRaw("Run") > 0)
|
||||||
{
|
{
|
||||||
run = true;
|
run = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -275,8 +275,15 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void changeMoveDirection(float input)
|
||||||
|
{
|
||||||
|
Debug.Log(input);
|
||||||
|
moveDirection += input;
|
||||||
|
}
|
||||||
|
|
||||||
void Move()
|
void Move()
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||||
if (Input.GetAxis("Horizontal") != 0)
|
if (Input.GetAxis("Horizontal") != 0)
|
||||||
{
|
{
|
||||||
if (!run) {
|
if (!run) {
|
||||||
@ -290,8 +297,38 @@ public class PlayerManager : MonoBehaviour
|
|||||||
rigidBody.MovePosition(
|
rigidBody.MovePosition(
|
||||||
transform.position +
|
transform.position +
|
||||||
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
||||||
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
(transform.right * (run ? runSpeed : speed) /** Input.GetAxis("Horizontal") */* moveDirection * Time.deltaTime)
|
||||||
);
|
);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_ANDROID || UNITY_IPHONE
|
||||||
|
if(moveDirection != 0)
|
||||||
|
{
|
||||||
|
if(!run)
|
||||||
|
{
|
||||||
|
FindObjectOfType<AudioManager>().Play("Walk", true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FindObjectOfType<AudioManager>().Play("Run", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
rigidBody.MovePosition(
|
||||||
|
transform.position +
|
||||||
|
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
||||||
|
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//Interface pro UI
|
||||||
|
public void JumpAction()
|
||||||
|
{
|
||||||
|
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
|
||||||
|
{
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Jump()
|
void Jump()
|
||||||
|
Loading…
Reference in New Issue
Block a user