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34 Commits

Author SHA1 Message Date
StarzzDrak
736106f462 Ladder mobile controls implemented 2021-02-14 12:38:22 +01:00
StarzzDrak
836bbaca8d Pohyb levo & pravo funguje 2021-02-04 19:02:44 +01:00
haitem
ce7b3cb90b Repair coliders 2021-01-31 18:04:29 +01:00
haitem
c829cbadfe Remake some points in scenes 2021-01-31 17:54:00 +01:00
haitem
0cfe588fb0 Update MainMenu.cs 2021-01-31 16:59:22 +01:00
haitem
4536ae2f5d Update MainMenu.cs 2021-01-31 16:49:09 +01:00
haitem
69305eb47f Update MainMenu.cs 2021-01-31 16:42:43 +01:00
haitem
dd925c3796 Fix for web version 2021-01-31 16:40:24 +01:00
haitem
c09508323e Fixis 2021-01-31 16:29:34 +01:00
haitem
3695ff634e Make some speed edit for web version 2021-01-31 16:14:04 +01:00
haitem
18a2f9944d Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:51:12 +01:00
haitem
2dbeaa26b4 Some sound edit 2021-01-31 15:51:03 +01:00
GamerClassN7
aed80e1e85 Final Screen 2021-01-31 15:39:02 +01:00
haitem
93e4d21108 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:31:53 +01:00
haitem
2eeb0fd521 fix escape 2021-01-31 15:31:43 +01:00
GamerClassN7
3e9c03c1a5 Auudio 2021-01-31 15:21:30 +01:00
haitem
2e2783bc6c some changis 2021-01-31 15:20:36 +01:00
haitem
97f67f18a2 Some edits 2021-01-31 15:12:34 +01:00
haitem
684c17bf85 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:01:42 +01:00
haitem
ae47994b65 Remake Level 1 _release 2021-01-31 15:01:32 +01:00
GamerClassN7
fa089c7bf9 Update Player.prefab 2021-01-31 14:55:04 +01:00
GamerClassN7
86e21549ff Ali Level Added 2021-01-31 14:47:56 +01:00
GamerClassN7
57f32d4dd5 Fixes 2021-01-31 14:46:24 +01:00
Ali
6eebb28aab levels 1 2 2021-01-31 14:38:36 +01:00
haitem
129a7391aa Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 14:34:59 +01:00
haitem
c14744d22f Remake Hans scene 2021-01-31 14:34:49 +01:00
GamerClassN7
dc894c90b9 Audio 2021-01-31 14:22:12 +01:00
Ali
8119ff8620 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 14:12:07 +01:00
Ali
2fa9da0c69 level objects tagged 2021-01-31 14:11:11 +01:00
0e7d03578a tag ground on Hans level 2021-01-31 13:07:32 +00:00
3efdfeba5d Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:07:01 +00:00
026bd4eea7 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:02:31 +00:00
Ali
919421fc07 powerups level2 2021-01-31 13:59:30 +01:00
4ea7e9902d Add Hans level 2021-01-31 12:46:25 +00:00
25 changed files with 11829 additions and 3238 deletions

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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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propertyPath: m_Name propertyPath: m_Name
value: PushPullCube (3) value: PushPullCube (3)
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}
@@ -2875,7 +3531,7 @@ PrefabInstance:
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View File

@@ -22,12 +22,15 @@ public class AudioManager : MonoBehaviour
} }
// Update is called once per frame // Update is called once per frame
public void Play(string name) public void Play(string name, bool checkIfPlay = false)
{ {
AudioSound s = Array.Find(clips, sound => sound.name == name); AudioSound s = Array.Find(clips, sound => sound.name == name);
if (s == null) { if (s == null) {
return; return;
} }
s.source.Play(); Debug.Log("Sound is playng");
if (!s.source.isPlaying || !checkIfPlay) {
s.source.Play();
}
} }
} }

View File

@@ -9,8 +9,8 @@ public class AudioSound
[Range(0f, 1f)] [Range(0f, 1f)]
public float volume; public float volume;
[Range(0f, 3f)] [Range(1f, 3f)]
public float pitch = 0f; public float pitch = 1f;
public bool loop = false; public bool loop = false;

View File

@@ -35,7 +35,7 @@ public class MainMenu : MonoBehaviour
public void Score() public void Score()
{ {
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php")); StartCoroutine(GetText("https://dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
} }
public void BackToMainMenu() public void BackToMainMenu()
@@ -60,7 +60,7 @@ public class MainMenu : MonoBehaviour
form.AddField("name", name.text); form.AddField("name", name.text);
form.AddField("score", DataManager.Score().ToString()); form.AddField("score", DataManager.Score().ToString());
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form)); StartCoroutine(PostText("https://dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php", form));
DataManager.Level(0); DataManager.Level(0);
SceneManager.LoadScene(0); SceneManager.LoadScene(0);
} }

View File

@@ -170,7 +170,7 @@ public class ObjectManager : MonoBehaviour
playerManager = collision.gameObject.GetComponent<PlayerManager>(); playerManager = collision.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2) if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{ {
meshRenderer.materials[1].SetFloat("_Outline", 0.1f); meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
} }
else else
{ {

View File

@@ -1,4 +1,6 @@
using System.Collections; #define testing //Remove this line to disable testing mode
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@@ -20,16 +22,20 @@ public class PlayerManager : MonoBehaviour
private Rigidbody rigidBody; private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager; private PowerCubeManager powerCubeManager;
private bool interact = false; private bool interact = false;
private float moveDirection = 0f; //Mobile phone equivalent of Input.GetAxis("Horizontal")
private float climbDirection = 0f;//Mobile phone equivalent of Input.GetAxis("Vertical")
private bool wantToJump = false; //Mobile phone equivalent of Input.GetAxis("Jump")
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4 public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3 public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3 public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public Image powerImage; public Image powerImage;
private bool dubleJump = true; private bool dubleJump = true;
[SerializeField]
private GameObject pushPullObject; private GameObject pushPullObject;
private float pushPullObjectDistance; private float pushPullObjectDistance;
public float dashPower = 40f; public float dashPower = 40f;
public float dashTime = 0.3f; public float dashTime = 0.4f;
private float actualDashTime; private float actualDashTime;
private int dashButton; private int dashButton;
private bool dash = false; private bool dash = false;
@@ -46,6 +52,8 @@ public class PlayerManager : MonoBehaviour
private Vector3 saveCameraPosition; private Vector3 saveCameraPosition;
private float savePower; private float savePower;
public GameObject[] upNdownLadder;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@@ -67,13 +75,16 @@ public class PlayerManager : MonoBehaviour
if (Input.GetKeyDown(KeyCode.Escape)) if (Input.GetKeyDown(KeyCode.Escape))
{ {
DataManager.Level(SceneManager.GetActiveScene().buildIndex); DataManager.Level(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(6); SceneManager.LoadScene(5);
} }
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f) if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{ {
cannotMove = true; cannotMove = true;
playerAnimator.Play("Die"); playerAnimator.Play("Die");
FindObjectOfType<AudioManager>().Play("Lose");
} }
#if UNITY_STANDALONE || UNITY_EDITOR
if (interact) if (interact)
{ {
if (powerCubeManager != null && ( if (powerCubeManager != null && (
@@ -85,11 +96,28 @@ public class PlayerManager : MonoBehaviour
)) { )) {
if (Input.GetKeyUp(KeyCode.E)) if (Input.GetKeyUp(KeyCode.E))
{ {
FindObjectOfType<AudioManager>().Play("Pickup");
playerAnimator.SetTrigger("Eat"); playerAnimator.SetTrigger("Eat");
interact = false; interact = false;
} }
} }
} }
#endif
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
if(onLadder && upNdownLadder[0].active == false)
{
upNdownLadder[0].SetActive(true);
upNdownLadder[1].SetActive(true);
}
else
if(onLadder == false && upNdownLadder[0].active == true)
{
upNdownLadder[0].SetActive(false);
upNdownLadder[1].SetActive(false);
}
#endif
AbilityAction(); AbilityAction();
DeactivePowerCube(); DeactivePowerCube();
if (!cannotMove) { if (!cannotMove) {
@@ -112,12 +140,30 @@ public class PlayerManager : MonoBehaviour
} }
} }
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
public void pickupAbility() //Mobile controls
{
if (interact)
{
if (powerCubeManager != null && (
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
))
{
FindObjectOfType<AudioManager>().Play("Pickup");
playerAnimator.SetTrigger("Eat");
interact = false;
}
}
}
#endif
private void FixedUpdate() private void FixedUpdate()
{ {
if (!cannotMove && !onLadder) JumpAction();
{
Jump();
}
} }
private void AbilityAction() private void AbilityAction()
@@ -227,6 +273,7 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxisRaw("Run") > 0) if (Input.GetAxisRaw("Run") > 0)
{ {
run = true; run = true;
} }
else else
{ {
@@ -243,7 +290,7 @@ public class PlayerManager : MonoBehaviour
void Animation() void Animation()
{ {
float localSpeed = 5f; float localSpeed = 5f;
if (Input.GetAxis("Horizontal") > 0) if (Input.GetAxis("Horizontal") > 0 || moveDirection > 0)
{ {
playerAnimator.SetBool("Walk", true); playerAnimator.SetBool("Walk", true);
if (pushPullObject == null) { if (pushPullObject == null) {
@@ -254,7 +301,7 @@ public class PlayerManager : MonoBehaviour
); );
} }
} }
else if (Input.GetAxis("Horizontal") < 0) else if (Input.GetAxis("Horizontal") < 0 || moveDirection < 0)
{ {
playerAnimator.SetBool("Walk", true); playerAnimator.SetBool("Walk", true);
if (pushPullObject == null) if (pushPullObject == null)
@@ -272,35 +319,113 @@ public class PlayerManager : MonoBehaviour
} }
} }
public void changeMoveDirection(float input) //Mobile phone controls
{
//Debug.Log(input);
moveDirection += input;
}
public void changeClimbDirection(float input) //Mobile phone controls
{
climbDirection += input;
}
void Move() void Move()
{ {
if (onGround || (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4)) { #if (UNITY_EDITOR || UNITY_STANDALONE) && (!testing)
rigidBody.MovePosition( if (Input.GetAxis("Horizontal") != 0 || moveDirection != 0)
transform.position + {
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) + if (!run) {
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) FindObjectOfType<AudioManager>().Play("Walk", true);
);; }
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
} }
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) //TODO: uncomment Input.GetAxis after testing
);
#endif
#if UNITY_ANDROID || UNITY_IPHONE || testing
if(moveDirection != 0)
{
if(!run)
{
FindObjectOfType<AudioManager>().Play("Walk", true);
}
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * climbDirection * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
);
#endif
}
public void JumpAction()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
{
Jump();
}
}
public void Jump_Mobile(bool b) //Mobile phone controls
{
wantToJump = b;
} }
void Jump() void Jump()
{ {
if (Input.GetAxisRaw("Jump") > 0) #if UNITY_STANDALONE
if (Input.GetAxisRaw("Jump") > 0 || wantToJump)
{ {
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1))) if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{ {
if (!onGround) if (!onGround)
{ {
dubleJump = false; dubleJump = false;
} }
FindObjectOfType<AudioManager>().Play("Jump");
pushPullObject = null; pushPullObject = null;
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime), (transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange ForceMode.VelocityChange
); );
FindObjectOfType<AudioManager>().Play("Jump");
} }
} }
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if (wantToJump)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{
if (!onGround)
{
dubleJump = false;
}
FindObjectOfType<AudioManager>().Play("Jump");
pushPullObject = null;
rigidBody.AddForce(
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
FindObjectOfType<AudioManager>().Play("Jump");
}
}
#endif
} }
private void DropPower() private void DropPower()
@@ -315,6 +440,7 @@ public class PlayerManager : MonoBehaviour
{ {
if ((powerType.GetHashCode() - 1) == 3) if ((powerType.GetHashCode() - 1) == 3)
{ {
DataManager.Score(DataManager.Score() + 10);
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex); DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
SceneManager.LoadScene(nextSceneName); SceneManager.LoadScene(nextSceneName);
} }
@@ -363,6 +489,7 @@ public class PlayerManager : MonoBehaviour
speed += power; speed += power;
runSpeed += power; runSpeed += power;
} }
else if (powerType == PowerCubeManager.PowerType.Jumper) else if (powerType == PowerCubeManager.PowerType.Jumper)
{ {
@@ -415,25 +542,9 @@ public class PlayerManager : MonoBehaviour
{ {
if (other.tag == "Ground" || other.tag == "Objects") if (other.tag == "Ground" || other.tag == "Objects")
{ {
if (!onLadder) {
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
}
onGround = false; onGround = false;
dash = false; dash = false;
} }
if (other.gameObject.GetComponent<ObjectManager>() != null)
{
if (other.gameObject.GetComponent<ObjectManager>().objectType == ObjectManager.ObjectType.Ladder) {
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 2.5f * Input.GetAxis("Horizontal") * Time.deltaTime),
ForceMode.VelocityChange
);
}
}
if (other.gameObject.GetComponent<PowerCubeManager>() != null) if (other.gameObject.GetComponent<PowerCubeManager>() != null)
{ {
interact = false; interact = false;

View File

@@ -48,11 +48,11 @@ public class PowerCubeManager : MonoBehaviour
{ {
meshRenderer.materials[0].EnableKeyword("_EMISSION"); meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f); meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 0.4f); meshRenderer.materials[1].SetFloat("_Outline", 0.04f);
} }
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder) else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{ {
meshRenderer.materials[1].SetFloat("_Outline", 6f); meshRenderer.materials[1].SetFloat("_Outline",0.6f);
meshRenderer.materials[0].EnableKeyword("_EMISSION"); meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f); meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
} }

View File

@@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" {
Name "OUTLINE" Name "OUTLINE"
Tags { "LightMode" = "Always" } Tags { "LightMode" = "Always" }
Cull Off Cull Off
Offset 5,5 Offset 15,15
// you can choose what kind of blending mode you want for the outline // you can choose what kind of blending mode you want for the outline

View File

@@ -11,6 +11,12 @@ EditorBuildSettings:
- enabled: 1 - enabled: 1
path: Assets/Scenes/Levels/Level1_Release.unity path: Assets/Scenes/Levels/Level1_Release.unity
guid: 326dea585e0ea574389529eaae8a0ab4 guid: 326dea585e0ea574389529eaae8a0ab4
- enabled: 1
path: Assets/Scenes/Levels/Level2_Release.unity
guid: 5bd5cae5450d4864e9aa9a1fcc849adb
- enabled: 1
path: Assets/Scenes/Levels/Level3_Release.unity
guid: 3ff2402a6d1a5b1459781b37d0f8e1c7
- enabled: 1 - enabled: 1
path: Assets/Scenes/Menu/FinalMenu.unity path: Assets/Scenes/Menu/FinalMenu.unity
guid: e728960f94bcba84089c530dec85aa8d guid: e728960f94bcba84089c530dec85aa8d