Compare commits

15 次程式碼提交

作者 SHA1 備註 提交日期
GamerClassN7
d9035be61b payer Flashlight 2021-01-30 16:35:35 +01:00
GamerClassN7
a6ad9f41fe nEW MODEL 2021-01-30 16:23:41 +01:00
haitem
df49b292cb Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-30 16:16:52 +01:00
haitem
dd17bac1d9 Add push pull power 2021-01-30 16:16:42 +01:00
Ali
df8423257b level 2
added maartens other level design idea
2021-01-30 15:24:32 +01:00
haitem
849b105eee merg models 2021-01-30 14:56:07 +01:00
haitem
a8e5dcf950 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-30 14:55:16 +01:00
haitem
d4e42d98eb Make duble jump 2021-01-30 14:55:08 +01:00
GamerClassN7
e27392ba29 New Models 2021-01-30 14:54:34 +01:00
haitem
a6971e9669 Remake moving in air 2021-01-30 14:29:14 +01:00
haitem
16720de0d1 Ne prefab 2021-01-30 14:12:53 +01:00
haitem
c98b973d47 Apply SkillCube material 2021-01-30 13:55:48 +01:00
haitem
c3c5716482 Remove project staff 2021-01-30 13:51:35 +01:00
Ali
4abfcef736 Ali Test 2021-01-30 13:21:58 +01:00
c719bdbd64 test 2021-01-30 13:13:38 +01:00
共有 103 個文件被更改,包括 19182 次插入1079 次删除

18
Assets/Martten.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Martten : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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3775
Assets/Scenes/Vasek.unity Normal file

文件差異過大導致無法顯示 Load Diff

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guid: 127deaeaf7712824f83ee4cba639e023
DefaultImporter:
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userData:
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@@ -1,5 +1,5 @@
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
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@@ -0,0 +1,69 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageObjectsManager : MonoBehaviour
{
public enum ObjectType { Object, HideSpikes, ShowSpikes };
public ObjectType objectType = ObjectType.Object;
private Animation animation;
private bool animate = false;
public bool instaKill = false;
public float damage = 10f;
public float damageRate = 5f;
private float actualDamageRate = 0f;
void Start()
{
animation = gameObject.GetComponent<Animation>();
}
// Update is called once per frame
void Update()
{
}
public void damagePlayer(PlayerManager playerManager)
{
if (actualDamageRate < Time.time)
{
actualDamageRate = Time.time + damageRate;
playerManager.damage(damage, instaKill);
}
}
private void OnTriggerStay(Collider other)
{
if (objectType == ObjectType.HideSpikes)
{
if (other.gameObject.tag == "Player" && !animate)
{
Debug.Log(other.tag);
animation["Spikes"].speed = 1f;
animation["Spikes"].normalizedTime = 0f;
animation.Play("Spikes");
animate = true;
}
}
if (objectType == ObjectType.ShowSpikes)
{
if (other.gameObject.tag == "Player")
{
if (actualDamageRate < Time.time)
{
actualDamageRate = Time.time + damageRate;
other.gameObject.GetComponent<PlayerManager>().damage(damage, instaKill);
}
}
}
}
public void SpikesBack()
{
animate = false;
animation["Spikes"].speed = -1f;
animation.Play("Spikes");
}
}

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@@ -0,0 +1,11 @@
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查看文件

@@ -4,20 +4,83 @@ using UnityEngine;
public class ObjectManager : MonoBehaviour
{
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
public enum ObjectType {Nothing, PushPull, Drag};
public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody;
private MeshRenderer meshRenderer;
private PlayerManager playerManager;
private bool interact = false;
// Start is called before the first frame update
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (interact)
{
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager.GetPushPullObject() == null)
{
playerManager.SetPushPullObject(this.gameObject);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
}
else
{
playerManager.RemovePushPullObject();
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
playerManager = null;
}
}
}
}
else
{
if (playerManager != null && playerManager.GetPushPullObject() == null)
{
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager != null)
{
playerManager.RemovePushPullObject();
playerManager = null;
}
}
}
}
private void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
playerManager = collision.gameObject.GetComponent<PlayerManager>();
interact = true;
}
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
}
}

查看文件

@@ -4,22 +4,45 @@ using UnityEngine;
public class PlayerManager : MonoBehaviour
{
public float speed = 25;
public float runSpeed = 50;
public float speed = 8;
public float runSpeed = 20;
public float mouseSensitive = 100;
public float jump = 30;
public bool onGround = false;
public float jump = 5;
public float health = 100;
public float actualHealth;
private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
public bool onGround = true;
private bool run = false;
private Camera playerCamera;
private Animator playerAnimator;
private Rigidbody rigidBody;
public GameObject playerModel;
private PowerCubeManager powerCubeManager;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
private bool dubleJump = true;
private GameObject pushPullObject;
private bool startEating = false;
private float saveSpeed;
private float saveRunSpeed;
private float saveJump;
private Vector3 saveSize;
private Vector3 savePosition;
private Vector3 saveCameraPosition;
// Start is called before the first frame update
void Start()
{
playerCamera = GetComponentInChildren<Camera>();
actualHealth = health;
playerAnimator = GetComponentInChildren<Animator>();
rigidBody = GetComponent<Rigidbody>();
saveSpeed = speed;
saveRunSpeed = runSpeed;
saveJump = jump;
saveSize = playerAnimator.transform.localScale;
savePosition = playerAnimator.transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition;
}
// Update is called once per frame
@@ -29,9 +52,21 @@ public class PlayerManager : MonoBehaviour
{
Application.Quit(0);
}
if (actualHealth <= 0)
{
playerAnimator.Play("Die");
}
AbilityAction();
DeactivePowerCube();
Move();
RunSwitch();
Animation();
if (startEating)
{
float stepSmaller = 0.8f * Time.deltaTime;
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
}
}
private void FixedUpdate()
@@ -39,6 +74,37 @@ public class PlayerManager : MonoBehaviour
Jump();
}
private void AbilityAction()
{
if (activeAbility.Count > 0 && activeAbility[0] == 2)
{
if (pushPullObject != null)
{
pushPullObject.GetComponent<Rigidbody>().MovePosition(
pushPullObject.transform.position +
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
}
}
}
public GameObject GetPushPullObject()
{
return pushPullObject;
}
public void SetPushPullObject(GameObject objectPP)
{
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
pushPullObject = objectPP;
}
}
public void RemovePushPullObject()
{
pushPullObject = null;
}
void RunSwitch()
{
if (Input.GetAxisRaw("Run") > 0)
@@ -51,51 +117,146 @@ public class PlayerManager : MonoBehaviour
}
}
public void Die()
{
Application.LoadLevel(Application.loadedLevel);
}
void Animation()
{
float localSpeed = 5f;
if (Input.GetAxis("Horizontal") > 0)
{
playerModel.transform.rotation = Quaternion.Lerp(
playerModel.transform.rotation,
Quaternion.Euler(playerModel.transform.eulerAngles.x, 0f, playerModel.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null) {
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
}
else if (Input.GetAxis("Horizontal") < 0)
{
playerModel.transform.rotation = Quaternion.Lerp(
playerModel.transform.rotation,
Quaternion.Euler(playerModel.transform.eulerAngles.x, -180f, playerModel.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null)
{
playerAnimator.transform.rotation = Quaternion.Lerp(
playerAnimator.transform.rotation,
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
}
else
{
playerAnimator.SetBool("Walk", false);
}
}
void Move()
{
rigidBody.MovePosition(
transform.position +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
if (onGround) {
rigidBody.MovePosition(
transform.position +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
}
}
void Jump()
{
if (Input.GetAxisRaw("Jump") > 0) {
if (rigidBody.velocity.y <= 1 && onGround)
if (Input.GetAxisRaw("Jump") > 0)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
{
rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
if (!onGround)
{
dubleJump = false;
}
}
}
}
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
{
if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
if (powerType == PowerCubeManager.PowerType.Bigger)
{
saveSize = playerAnimator.transform.localScale;
savePosition = playerAnimator.transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition;
playerAnimator.transform.localScale = new Vector3(
playerAnimator.transform.localScale.x + power,
playerAnimator.transform.localScale.y + power,
playerAnimator.transform.localScale.z + power
);
playerAnimator.transform.localPosition = new Vector3(
playerAnimator.transform.localPosition.x,
playerAnimator.transform.localPosition.y + power * 2,
playerAnimator.transform.localPosition.z
);
Camera.main.transform.localPosition = new Vector3(
Camera.main.transform.localPosition.x,
Camera.main.transform.localPosition.y,
Camera.main.transform.localPosition.z - power * 2
);
}
else if (powerType == PowerCubeManager.PowerType.Faster)
{
saveSpeed = speed;
saveRunSpeed = runSpeed;
speed += power;
runSpeed += power;
}
else if (powerType == PowerCubeManager.PowerType.Jumper)
{
saveJump = jump;
jump += power;
}
}
}
private void DeactivePowerCube()
{
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
{
playerAnimator.transform.localScale = saveSize;
playerAnimator.transform.localPosition = savePosition;
Camera.main.transform.localPosition = saveCameraPosition;
actualPowerTimes[0] = 0f;
}
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
{
speed = saveSpeed;
runSpeed = saveRunSpeed;
actualPowerTimes[1] = 0f;
}
if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
{
jump = saveJump;
actualPowerTimes[2] = 0f;
}
}
public void OnTriggerEnter(Collider other)
{
if (other.tag == "Ground" || other.tag == "Objects")
{
rigidBody.MovePosition(transform.position);
onGround = true;
dubleJump = true;
}
}
@@ -111,11 +272,48 @@ public class PlayerManager : MonoBehaviour
{
if (other.tag == "Ground" || other.tag == "Objects")
{
if (rigidBody.velocity.y <= 1 && !onGround)
{
if (rigidBody.velocity.y <= 1 && !onGround) {
rigidBody.MovePosition(transform.position);
onGround = true;
dubleJump = true;
}
}
}
public void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
playerAnimator.SetTrigger("Eat");
}
}
}
public void damage(float damage, bool instaKill)
{
if (instaKill)
{
actualHealth = 0;
}
else
{
actualHealth -= damage;
}
}
public void StartEatPowerCube()
{
startEating = true;
}
public void EndEatPowerCube()
{
startEating = false;
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
Destroy(powerCubeManager.gameObject);
}
}

查看文件

@@ -1,5 +1,5 @@
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guid: a4db5be0daf431f498fcfbb1baccdde2
MonoImporter:
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serializedVersion: 2

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@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
void Start()
{
if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
}
else if (powerType == PowerType.Faster)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.red;
}
else if (powerType == PowerType.Jumper)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
}
void Update()
{
}
}

查看文件

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubDamageObjectScript : MonoBehaviour
{
private DamageObjectsManager damageObjectManager;
void Start()
{
damageObjectManager = GetComponentInParent<DamageObjectsManager>();
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay(Collider other)
{
if (damageObjectManager.objectType == DamageObjectsManager.ObjectType.HideSpikes)
{
if (other.gameObject.tag == "Player")
{
damageObjectManager.damagePlayer(other.gameObject.GetComponent<PlayerManager>());
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubPlayerScritp : MonoBehaviour
{
private PlayerManager playerManager;
void Start()
{
playerManager = GetComponentInParent<PlayerManager>();
}
void Update()
{
}
public void StartEatPowerCube()
{
playerManager.StartEatPowerCube();
}
public void EndEatPowerCube()
{
playerManager.EndEatPowerCube();
}
public void Die()
{
playerManager.Die();
}
}

查看文件

@@ -0,0 +1,11 @@
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8
Assets/Shaders.meta Normal file
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@@ -0,0 +1,8 @@
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folderAsset: yes
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@@ -0,0 +1,82 @@
Shader "Outlined/Silhouette Only"
{
Properties{
_OutlineColor("Outline Color", Color) = (0,0,0,1)
_Outline("Outline width", Range(0.0, 1.0)) = .005
}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : POSITION;
float4 color : COLOR;
};
uniform float _Outline;
uniform float4 _OutlineColor;
v2f vert(appdata v) {
// just make a copy of incoming vertex data but scaled according to normal direction
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal);
float2 offset = TransformViewToProjection(norm.xy);
o.pos.xy += offset * o.pos.z * _Outline;
o.color = _OutlineColor;
return o;
}
ENDCG
SubShader{
Tags { "Queue" = "Transparent" }
Pass {
Name "BASE"
Cull Back
Blend Zero One
// uncomment this to hide inner details:
//Offset -8, -8
SetTexture[_OutlineColor] {
ConstantColor(0,0,0,0)
Combine constant
}
}
// note that a vertex shader is specified here but it's using the one above
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
// you can choose what kind of blending mode you want for the outline
//Blend SrcAlpha OneMinusSrcAlpha // Normal
//Blend One One // Additive
Blend One OneMinusDstColor // Soft Additive
//Blend DstColor Zero // Multiplicative
//Blend DstColor SrcColor // 2x Multiplicative
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
half4 frag(v2f i) :COLOR {
return i.color;
}
ENDCG
}
}
Fallback "Diffuse"
}

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@@ -0,0 +1,9 @@
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8
Assets/Sprites.meta Normal file
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Assets/Sprites/bg.png Normal file

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