2020-01-31 20:47:30 +00:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class BlockManager : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public enum BlockType {None, Barricade};
|
|
|
|
|
public BlockType blockType = BlockType.None;
|
2020-01-31 21:32:05 +00:00
|
|
|
|
public float health = 100;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|