Add quit on escapeand get down move speed
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							@@ -6,10 +6,10 @@ using UnityEngine.SceneManagement;
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public class PlayerManager : MonoBehaviour
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					public class PlayerManager : MonoBehaviour
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{
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					{
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    public float speed = 10;
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					    public float speed = 8;
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    public float runSpeed = 25;
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					    public float runSpeed = 20;
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    public float rotateSpeed = 5;
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					    public float rotateSpeed = 5;
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    public float mouseSensitive = 200;
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					    public float mouseSensitive = 100;
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    public float buildRate = 0.5f;
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					    public float buildRate = 0.5f;
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    public float health = 100;
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					    public float health = 100;
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    public float actualHealth = 100;
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					    public float actualHealth = 100;
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@@ -45,6 +45,10 @@ public class PlayerManager : MonoBehaviour
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    // Update is called once per frame
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					    // Update is called once per frame
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    void Update()
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					    void Update()
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    {
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					    {
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					        if (Input.GetKeyDown(KeyCode.Escape))
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					        {
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					            Application.Quit(0);
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					        }
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        guiManager.Wood.text = barricadeMaterials.ToString();
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					        guiManager.Wood.text = barricadeMaterials.ToString();
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        guiManager.Ammo.text = ammo.ToString();
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					        guiManager.Ammo.text = ammo.ToString();
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        Move();
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					        Move();
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@@ -4,5 +4,8 @@
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EditorBuildSettings:
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					EditorBuildSettings:
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  m_ObjectHideFlags: 0
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					  m_ObjectHideFlags: 0
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  serializedVersion: 2
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					  serializedVersion: 2
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  m_Scenes: []
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					  m_Scenes:
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					  - enabled: 1
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					    path: Assets/Scenes/PlayScene.unity
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					    guid: 03f1c44c053777842ae209ed02a9a1dc
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  m_configObjects: {}
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					  m_configObjects: {}
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@@ -35,6 +35,9 @@ GraphicsSettings:
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  - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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  - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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					  - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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  m_PreloadedShaders: []
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					  m_PreloadedShaders: []
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  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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					  m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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    type: 0}
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					    type: 0}
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@@ -4,7 +4,7 @@
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UnityConnectSettings:
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					UnityConnectSettings:
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  m_ObjectHideFlags: 0
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					  m_ObjectHideFlags: 0
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  serializedVersion: 1
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					  serializedVersion: 1
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  m_Enabled: 0
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					  m_Enabled: 1
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  m_TestMode: 0
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					  m_TestMode: 0
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  m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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					  m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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  m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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					  m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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