Add quit on escapeand get down move speed
This commit is contained in:
parent
db4e632716
commit
7257b45303
Binary file not shown.
@ -6,10 +6,10 @@ using UnityEngine.SceneManagement;
|
|||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public float speed = 10;
|
public float speed = 8;
|
||||||
public float runSpeed = 25;
|
public float runSpeed = 20;
|
||||||
public float rotateSpeed = 5;
|
public float rotateSpeed = 5;
|
||||||
public float mouseSensitive = 200;
|
public float mouseSensitive = 100;
|
||||||
public float buildRate = 0.5f;
|
public float buildRate = 0.5f;
|
||||||
public float health = 100;
|
public float health = 100;
|
||||||
public float actualHealth = 100;
|
public float actualHealth = 100;
|
||||||
@ -45,6 +45,10 @@ public class PlayerManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Application.Quit(0);
|
||||||
|
}
|
||||||
guiManager.Wood.text = barricadeMaterials.ToString();
|
guiManager.Wood.text = barricadeMaterials.ToString();
|
||||||
guiManager.Ammo.text = ammo.ToString();
|
guiManager.Ammo.text = ammo.ToString();
|
||||||
Move();
|
Move();
|
||||||
|
@ -4,5 +4,8 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/PlayScene.unity
|
||||||
|
guid: 03f1c44c053777842ae209ed02a9a1dc
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
@ -35,6 +35,9 @@ GraphicsSettings:
|
|||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
m_Enabled: 0
|
m_Enabled: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||||
|
Loading…
Reference in New Issue
Block a user