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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -994,7 +996,7 @@ MeshCollider:
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
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||||
serializedVersion: 4
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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||||
@ -1166,6 +1168,7 @@ MonoBehaviour:
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||||
m_Material: {fileID: 0}
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||||
m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
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||||
m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -1270,6 +1273,7 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
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||||
m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -6417,6 +6421,7 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -6543,7 +6548,7 @@ MeshCollider:
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
serializedVersion: 4
|
||||
m_Convex: 1
|
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m_CookingOptions: 30
|
||||
m_Mesh: {fileID: -5495902117074765545, guid: 01af5eaeb15b4cf469b3d5c80775fd22, type: 3}
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@ -6647,6 +6652,7 @@ MonoBehaviour:
|
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
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m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -6871,7 +6877,7 @@ MeshCollider:
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
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serializedVersion: 3
|
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serializedVersion: 4
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m_Convex: 0
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m_CookingOptions: 30
|
||||
m_Mesh: {fileID: -5495902117074765545, guid: ec72b044b4a1b8848bcd8dec5bfb74f5, type: 3}
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||||
@ -6927,6 +6933,7 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5294118}
|
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m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@ -7191,7 +7198,7 @@ MeshCollider:
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
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serializedVersion: 4
|
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m_Convex: 0
|
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m_CookingOptions: 30
|
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m_Mesh: {fileID: -5495902117074765545, guid: b5a9b7f0ff35a024b974960e652c8e33, type: 3}
|
||||
@ -7719,6 +7726,7 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -1,8 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class BlockManager : MonoBehaviour
|
||||
public class BlockManager : NetworkBehaviour
|
||||
{
|
||||
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
|
||||
public BlockType blockType = BlockType.None;
|
||||
|
@ -2,8 +2,9 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class EnemyManager : MonoBehaviour
|
||||
public class EnemyManager : NetworkBehaviour
|
||||
{
|
||||
public float health = 100;
|
||||
public float damage = 10;
|
||||
@ -32,6 +33,10 @@ public class EnemyManager : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!isServer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DropBodyPart();
|
||||
if (actualHealth <= 0)
|
||||
{
|
||||
@ -59,6 +64,10 @@ public class EnemyManager : MonoBehaviour
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (!isServer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (actualHealth > 0 && barricadeManager == null)
|
||||
{
|
||||
Vector3 _dir = player.transform.position - transform.position;
|
||||
|
@ -2,8 +2,9 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class GuiManager : MonoBehaviour
|
||||
public class GuiManager : NetworkBehaviour
|
||||
{
|
||||
public GameObject InteractIcon;
|
||||
public Text Wood;
|
||||
|
@ -1,8 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class MusicManager : MonoBehaviour
|
||||
public class MusicManager : NetworkBehaviour
|
||||
{
|
||||
public AudioSource musicSource;
|
||||
public AudioClip DayMusic;
|
||||
@ -13,12 +14,20 @@ public class MusicManager : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (!isLocalPlayer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
musicSource.PlayOneShot(DayMusic);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!isLocalPlayer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float sunRotationX = Sun.transform.localEulerAngles.x;
|
||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||
|
||||
|
@ -1,9 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayerManager : MonoBehaviour
|
||||
public class PlayerManager : NetworkBehaviour
|
||||
{
|
||||
|
||||
public float speed = 8;
|
||||
@ -20,6 +21,7 @@ public class PlayerManager : MonoBehaviour
|
||||
public int barricadeMaterials = 50;
|
||||
public int ammo = 50;
|
||||
public List<GameObject> weaponList = new List<GameObject>();
|
||||
public GameObject player;
|
||||
private GameObject createWeapon;
|
||||
public GameObject spikes;
|
||||
public Sprite spikesImage;
|
||||
@ -42,6 +44,14 @@ public class PlayerManager : MonoBehaviour
|
||||
buildTime = buildRate;
|
||||
playerCamera = GetComponentInChildren<Camera>();
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
player.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponentInChildren<Camera>().enabled = false;
|
||||
}
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
@ -49,6 +59,10 @@ public class PlayerManager : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!isLocalPlayer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Application.Quit(0);
|
||||
@ -73,7 +87,8 @@ public class PlayerManager : MonoBehaviour
|
||||
audio.PlayOneShot(lose);
|
||||
nextMapeTime2 = nextMapeTime + Time.time;
|
||||
}
|
||||
if (nextMapeTime2 <= Time.time) {
|
||||
if (nextMapeTime2 <= Time.time)
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
@ -84,6 +99,10 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (!isLocalPlayer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Rotate();
|
||||
}
|
||||
|
||||
@ -153,12 +172,12 @@ public class PlayerManager : MonoBehaviour
|
||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||
if (weaponManager != null) {
|
||||
weaponManager.player = this;
|
||||
Debug.Log(weaponList.Count);
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||
{
|
||||
if (weaponManager != null && createWeapon != null)
|
||||
{
|
||||
Destroy(createWeapon);
|
||||
Destroy(this.createWeapon);
|
||||
CmdDestroyWeapon(createWeapon);
|
||||
}
|
||||
}
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
||||
@ -166,15 +185,17 @@ public class PlayerManager : MonoBehaviour
|
||||
if (weaponManager != null && createWeapon != null)
|
||||
{
|
||||
Destroy(createWeapon);
|
||||
CmdDestroyWeapon(createWeapon);
|
||||
}
|
||||
}
|
||||
weaponManager.player = this;
|
||||
if (weaponManager != null && createWeapon == null)
|
||||
{
|
||||
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||
createWeapon.transform.parent = playerCamera.transform;
|
||||
createWeapon.transform.localPosition = Vector3.zero;
|
||||
createWeapon.transform.localEulerAngles = Vector3.zero;
|
||||
this.createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||
this.createWeapon.transform.parent = this.playerCamera.transform;
|
||||
this.createWeapon.transform.localPosition = Vector3.zero;
|
||||
this.createWeapon.transform.localEulerAngles = Vector3.zero;
|
||||
CmdSpawnWeapon(createWeapon);
|
||||
}
|
||||
}
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||
@ -204,6 +225,18 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdSpawnWeapon(GameObject createWeapon2)
|
||||
{
|
||||
NetworkServer.Spawn(createWeapon2);
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdDestroyWeapon(GameObject createWeapon2)
|
||||
{
|
||||
NetworkServer.Destroy(createWeapon2);
|
||||
}
|
||||
|
||||
void Interact()
|
||||
{
|
||||
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
@ -3,6 +3,7 @@
|
||||
"com.unity.collab-proxy": "1.2.16",
|
||||
"com.unity.ide.rider": "1.1.4",
|
||||
"com.unity.ide.vscode": "1.2.1",
|
||||
"com.unity.multiplayer-hlapi": "1.0.6",
|
||||
"com.unity.postprocessing": "2.3.0",
|
||||
"com.unity.test-framework": "1.1.14",
|
||||
"com.unity.textmeshpro": "2.0.1",
|
||||
|
@ -30,6 +30,15 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer-hlapi": {
|
||||
"version": "1.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"nuget.mono-cecil": "0.1.6-preview"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "2.3.0",
|
||||
"depth": 0,
|
||||
@ -72,6 +81,13 @@
|
||||
"com.unity.modules.ui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"nuget.mono-cecil": {
|
||||
"version": "0.1.6-preview",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MenuScene.unity
|
||||
guid: 93b4889ad6e03cc43adabc934cacfde3
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/PlayScene.unity
|
||||
guid: 03f1c44c053777842ae209ed02a9a1dc
|
||||
|
@ -4,7 +4,7 @@
|
||||
QualitySettings:
|
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m_ObjectHideFlags: 0
|
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serializedVersion: 5
|
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m_CurrentQuality: 0
|
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m_CurrentQuality: 5
|
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m_QualitySettings:
|
||||
- serializedVersion: 2
|
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name: Very Low
|
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@ -222,17 +222,4 @@ QualitySettings:
|
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resolutionScalingFixedDPIFactor: 1
|
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customRenderPipeline: {fileID: 0}
|
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excludedTargetPlatforms: []
|
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m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSP2: 2
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
m_PerPlatformDefaultQuality: {}
|
||||
|
Loading…
Reference in New Issue
Block a user