Merge branch 'master' of https://git.steelants.cz/PragueGameJam/GlobalGameJame
This commit is contained in:
		| @@ -5,17 +5,35 @@ using UnityEngine; | ||||
| public class MusicManager : MonoBehaviour | ||||
| { | ||||
|     public AudioSource musicSource = new AudioSource(); | ||||
|     public AudioClip Music; | ||||
|     public AudioClip DayMusic; | ||||
|     public AudioClip NightMusic; | ||||
|  | ||||
|     private bool night = false; | ||||
|     public GameObject Sun = new GameObject(); | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|         musicSource.PlayOneShot(Music); | ||||
|         musicSource.PlayOneShot(DayMusic); | ||||
|     } | ||||
|  | ||||
|     // Update is called once per frame | ||||
|     void Update() | ||||
|     { | ||||
|          | ||||
|         float sunRotationX = Sun.transform.localEulerAngles.x; | ||||
|         sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX; | ||||
|  | ||||
|         Debug.Log(sunRotationX.ToString()); | ||||
|         if (sunRotationX < 0) | ||||
|         { | ||||
|             musicSource.PlayOneShot(NightMusic); | ||||
|             Debug.Log("It is a Night"); | ||||
|             night = true; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             musicSource.PlayOneShot(DayMusic); | ||||
|             Debug.Log("It is a Day"); | ||||
|             night = false; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,22 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 7f8d91a5770ab6443b2c99b393881d93 | ||||
| AudioImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 6 | ||||
|   defaultSettings: | ||||
|     loadType: 0 | ||||
|     sampleRateSetting: 0 | ||||
|     sampleRateOverride: 44100 | ||||
|     compressionFormat: 1 | ||||
|     quality: 1 | ||||
|     conversionMode: 0 | ||||
|   platformSettingOverrides: {} | ||||
|   forceToMono: 0 | ||||
|   normalize: 1 | ||||
|   preloadAudioData: 1 | ||||
|   loadInBackground: 0 | ||||
|   ambisonic: 0 | ||||
|   3D: 1 | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
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