This commit is contained in:
Kotrba Filip 2020-02-01 23:28:34 +01:00
commit fc81945421
2 changed files with 43 additions and 3 deletions

View File

@ -5,17 +5,35 @@ using UnityEngine;
public class MusicManager : MonoBehaviour
{
public AudioSource musicSource = new AudioSource();
public AudioClip Music;
public AudioClip DayMusic;
public AudioClip NightMusic;
private bool night = false;
public GameObject Sun = new GameObject();
// Start is called before the first frame update
void Start()
{
musicSource.PlayOneShot(Music);
musicSource.PlayOneShot(DayMusic);
}
// Update is called once per frame
void Update()
{
float sunRotationX = Sun.transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
Debug.Log(sunRotationX.ToString());
if (sunRotationX < 0)
{
musicSource.PlayOneShot(NightMusic);
Debug.Log("It is a Night");
night = true;
}
else
{
musicSource.PlayOneShot(DayMusic);
Debug.Log("It is a Day");
night = false;
}
}
}

View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 7f8d91a5770ab6443b2c99b393881d93
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: