GGJ2022/Assets/Scripts/UiController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UiController : MonoBehaviour
{
public GameObject player = null;
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private float startPosition;
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public TextMeshProUGUI uiDistance;
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public int highScore;
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public float distance = 0.0f;
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private float oldDistance = 0.0f;
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// Start is called before the first frame update
void Start()
{
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startPosition = this.player.transform.position.z;
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Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
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this.LoadSave();
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}
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void SaveGame()
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{
PlayerPrefs.SetInt(PlayerController.highScore);
PlayerPrefs.Save();
Debug.Log("Game data saved!");
}
void LoadGame()
{
if (PlayerPrefs.HasKey("HighestScore"))
{
this.highScore = PlayerPrefs.GetInt("SavedInteger");
Debug.Log("Game data loaded!");
}
else
{
this.highScore = 0;
}
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}
// Update is called once per frame
void Update()
{
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distance = this.player.transform.position.z - startPosition;
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if (oldDistance < distance)
{
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uiDistance.text = "Distance : " + distance.ToString("0");
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oldDistance = distance;
}
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}
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//MENU
public void exitGame()
{
Application.Quit();
}
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}