fixed platform spiral height offset

This commit is contained in:
nexovec 2022-01-29 19:00:42 +01:00
parent 9f33459578
commit f5090d77f7

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@ -24,7 +24,7 @@ public class ProceduralGeneration : MonoBehaviour
List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
{
// configuration:
float heightOffset = 5f;
float heightOffset = 10f;
float horizontalDistancePerPlatform = 60;
//