fixed platform spiral height offset
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		| @@ -24,7 +24,7 @@ public class ProceduralGeneration : MonoBehaviour | ||||
|     List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn) | ||||
|     { | ||||
|         // configuration: | ||||
|         float heightOffset = 5f; | ||||
|         float heightOffset = 10f; | ||||
|         float horizontalDistancePerPlatform = 60; | ||||
|         // | ||||
|  | ||||
|   | ||||
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