GlobalGameJame/Assets/Scripts/BlockManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockManager : MonoBehaviour
{
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public enum BlockType {None, Barricade, Door, Wood, Ammo};
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public BlockType blockType = BlockType.None;
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public float health = 100;
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private Animation animation;
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private bool action = false;
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// Start is called before the first frame update
void Start()
{
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if (blockType == BlockType.Door)
{
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animation = this.GetComponent<Animation>();
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}
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}
// Update is called once per frame
void Update()
{
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}
public void Action()
{
if (blockType == BlockType.Door)
{
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if (!animation.isPlaying) {
if (!action)
{
animation["Door"].speed = 1;
animation["Door"].time = 0;
action = true;
}
else
{
animation["Door"].speed = -1;
animation["Door"].time = animation["Door"].length;
action = false;
}
animation.Play("Door");
}
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}
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}
}