fixed platform spiral height offset
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@ -24,7 +24,7 @@ public class ProceduralGeneration : MonoBehaviour
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List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
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List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
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{
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{
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// configuration:
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// configuration:
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float heightOffset = 5f;
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float heightOffset = 10f;
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float horizontalDistancePerPlatform = 60;
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float horizontalDistancePerPlatform = 60;
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//
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//
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