2020-01-31 20:47:30 +00:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
2020-02-01 11:11:56 +00:00
|
|
|
|
using UnityEngine.SceneManagement;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
|
|
|
|
|
public class PlayerManager : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public float speed = 10;
|
|
|
|
|
public float runSpeed = 25;
|
|
|
|
|
public float rotateSpeed = 5;
|
|
|
|
|
public float mouseSensitive = 200;
|
2020-01-31 21:32:05 +00:00
|
|
|
|
public float buildRate = 0.5f;
|
2020-02-01 11:11:56 +00:00
|
|
|
|
public float health = 100;
|
2020-02-01 15:20:10 +00:00
|
|
|
|
public float actualHealth = 100;
|
2020-01-31 21:32:05 +00:00
|
|
|
|
private float buildTime;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
private bool run = false;
|
|
|
|
|
private Camera playerCamera;
|
|
|
|
|
private Rigidbody rigidBody;
|
2020-02-01 17:53:28 +00:00
|
|
|
|
public int barricadeMaterials = 50;
|
|
|
|
|
public int ammo = 50;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
public List<GameObject> weaponList = new List<GameObject>();
|
2020-01-31 23:53:03 +00:00
|
|
|
|
private GameObject createWeapon;
|
2020-02-01 21:54:57 +00:00
|
|
|
|
public GameObject spikes;
|
|
|
|
|
public Sprite spikesImage;
|
|
|
|
|
public Sprite handImage;
|
2020-02-01 17:17:29 +00:00
|
|
|
|
public GuiManager guiManager;
|
2020-02-01 19:53:49 +00:00
|
|
|
|
public int selectedWeapon = 0;
|
|
|
|
|
private float selectRate = 1;
|
|
|
|
|
private float selectTime = 1;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
selectTime = selectRate;
|
2020-02-01 11:11:56 +00:00
|
|
|
|
actualHealth = health;
|
2020-01-31 21:32:05 +00:00
|
|
|
|
buildTime = buildRate;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
playerCamera = GetComponentInChildren<Camera>();
|
|
|
|
|
rigidBody = GetComponent<Rigidbody>();
|
|
|
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
|
|
|
Cursor.visible = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
2020-02-01 18:49:53 +00:00
|
|
|
|
guiManager.Wood.text = barricadeMaterials.ToString();
|
|
|
|
|
guiManager.Ammo.text = ammo.ToString();
|
2020-01-31 20:47:30 +00:00
|
|
|
|
Move();
|
|
|
|
|
RunSwitch();
|
2020-01-31 21:32:05 +00:00
|
|
|
|
SelectWeapon();
|
2020-02-01 11:11:56 +00:00
|
|
|
|
Interact();
|
|
|
|
|
|
|
|
|
|
if (actualHealth <= 0)
|
|
|
|
|
{
|
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
|
|
|
|
}
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FixedUpdate()
|
|
|
|
|
{
|
|
|
|
|
Rotate();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Move()
|
|
|
|
|
{
|
|
|
|
|
rigidBody.MovePosition(
|
|
|
|
|
transform.position +
|
|
|
|
|
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
|
|
|
|
|
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2020-02-01 11:11:56 +00:00
|
|
|
|
public void Damage(float damage)
|
|
|
|
|
{
|
|
|
|
|
actualHealth -= damage;
|
|
|
|
|
}
|
|
|
|
|
|
2020-01-31 20:47:30 +00:00
|
|
|
|
void Rotate()
|
|
|
|
|
{
|
2020-02-01 07:52:46 +00:00
|
|
|
|
rigidBody.freezeRotation = false;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
|
|
|
|
|
if (
|
|
|
|
|
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.y == 0 &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.z == 0) ||
|
|
|
|
|
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.y == 0 &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.z == 0)
|
|
|
|
|
) {
|
|
|
|
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
|
|
|
|
} else if (
|
|
|
|
|
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.y == 180 &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.z == 180)
|
|
|
|
|
) {
|
|
|
|
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
|
|
|
|
} else if (
|
|
|
|
|
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.y == 180 &&
|
|
|
|
|
playerCamera.transform.localEulerAngles.z == 180)
|
|
|
|
|
) {
|
|
|
|
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
|
|
|
|
}
|
2020-01-31 23:53:03 +00:00
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
|
|
|
|
}
|
2020-02-01 07:52:46 +00:00
|
|
|
|
rigidBody.freezeRotation = true;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RunSwitch()
|
|
|
|
|
{
|
|
|
|
|
if (Input.GetAxisRaw("Run") > 0)
|
|
|
|
|
{
|
|
|
|
|
run = true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
run = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-01-31 21:32:05 +00:00
|
|
|
|
void SelectWeapon()
|
2020-01-31 20:47:30 +00:00
|
|
|
|
{
|
2020-01-31 21:32:05 +00:00
|
|
|
|
if (weaponList.Count > 0)
|
2020-01-31 20:47:30 +00:00
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
|
|
|
|
if (weaponManager != null) {
|
2020-02-01 18:49:53 +00:00
|
|
|
|
weaponManager.player = this;
|
2020-02-01 19:53:49 +00:00
|
|
|
|
Debug.Log(weaponList.Count);
|
|
|
|
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
2020-01-31 23:53:03 +00:00
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
if (weaponManager != null && createWeapon != null)
|
|
|
|
|
{
|
|
|
|
|
Destroy(createWeapon);
|
|
|
|
|
}
|
2020-01-31 23:53:03 +00:00
|
|
|
|
}
|
2020-02-01 19:53:49 +00:00
|
|
|
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
|
|
|
|
{
|
|
|
|
|
if (weaponManager != null && createWeapon != null)
|
|
|
|
|
{
|
|
|
|
|
Destroy(createWeapon);
|
|
|
|
|
}
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
2020-02-01 19:53:49 +00:00
|
|
|
|
weaponManager.player = this;
|
|
|
|
|
if (weaponManager != null && createWeapon == null)
|
2020-01-31 20:47:30 +00:00
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
|
|
|
|
createWeapon.transform.parent = playerCamera.transform;
|
|
|
|
|
createWeapon.transform.localPosition = Vector3.zero;
|
|
|
|
|
createWeapon.transform.localEulerAngles = Vector3.zero;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2020-02-01 19:53:49 +00:00
|
|
|
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
2020-01-31 20:47:30 +00:00
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
if (weaponList.Count - 1 > selectedWeapon)
|
|
|
|
|
{
|
|
|
|
|
selectedWeapon += 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
2020-01-31 23:53:03 +00:00
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
selectedWeapon = 0;
|
2020-01-31 23:53:03 +00:00
|
|
|
|
}
|
2020-02-01 19:53:49 +00:00
|
|
|
|
selectTime = selectRate + Time.time;
|
|
|
|
|
}
|
|
|
|
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
|
|
|
|
{
|
2020-01-31 20:47:30 +00:00
|
|
|
|
if (selectedWeapon > 0)
|
|
|
|
|
{
|
2020-02-01 19:53:49 +00:00
|
|
|
|
selectedWeapon -= 1;
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
selectedWeapon = weaponList.Count - 1;
|
|
|
|
|
}
|
2020-02-01 19:53:49 +00:00
|
|
|
|
selectTime = selectRate + Time.time;
|
2020-01-31 23:53:03 +00:00
|
|
|
|
}
|
2020-01-31 21:32:05 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-02-01 11:11:56 +00:00
|
|
|
|
void Interact()
|
2020-01-31 23:53:03 +00:00
|
|
|
|
{
|
|
|
|
|
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
|
|
|
|
RaycastHit hit;
|
2020-02-01 13:26:43 +00:00
|
|
|
|
if (Physics.Raycast(ray, out hit, 2))
|
2020-01-31 23:53:03 +00:00
|
|
|
|
{
|
2020-02-01 21:54:57 +00:00
|
|
|
|
if (hit.transform.CompareTag("BarricadeField") || hit.transform.CompareTag("Interact") || hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace"))
|
2020-02-01 17:17:29 +00:00
|
|
|
|
{
|
2020-02-01 21:54:57 +00:00
|
|
|
|
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
|
|
|
|
if (blockManager == null || blockManager.blockType != BlockManager.BlockType.Barricade) {
|
|
|
|
|
guiManager.InteractVerifier(true, handImage);
|
|
|
|
|
if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace"))
|
|
|
|
|
{
|
|
|
|
|
guiManager.InteractVerifier(true, spikesImage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
guiManager.InteractVerifier(false, handImage);
|
|
|
|
|
}
|
2020-02-01 17:17:29 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2020-02-01 21:54:57 +00:00
|
|
|
|
guiManager.InteractVerifier(false, handImage);
|
2020-02-01 17:17:29 +00:00
|
|
|
|
}
|
2020-01-31 23:53:03 +00:00
|
|
|
|
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
|
|
|
|
|
{
|
|
|
|
|
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
2020-02-01 18:49:53 +00:00
|
|
|
|
if (barricadeManager.health < (barricadeManager.barricadePlanks.Count * 50))
|
|
|
|
|
{
|
|
|
|
|
barricadeManager.addPlank();
|
|
|
|
|
barricadeMaterials--;
|
|
|
|
|
buildTime = buildRate + Time.time;
|
|
|
|
|
}
|
2020-01-31 23:53:03 +00:00
|
|
|
|
}
|
2020-02-01 11:11:56 +00:00
|
|
|
|
if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
|
2020-02-01 15:20:10 +00:00
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
if (Input.GetKeyDown(KeyCode.E) && hit.transform.tag == "Interact")
|
2020-02-01 11:11:56 +00:00
|
|
|
|
{
|
|
|
|
|
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
|
|
|
|
blockManager.Action();
|
2020-02-01 21:54:57 +00:00
|
|
|
|
}
|
|
|
|
|
else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time)
|
|
|
|
|
{
|
|
|
|
|
BlockManager blockManager = spikes.GetComponent<BlockManager>();
|
|
|
|
|
if (blockManager != null)
|
|
|
|
|
{
|
|
|
|
|
Instantiate<GameObject>(spikes, hit.point, transform.rotation);
|
|
|
|
|
buildTime = buildRate + Time.time;
|
|
|
|
|
}
|
2020-02-01 11:11:56 +00:00
|
|
|
|
}
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
2020-02-01 17:17:29 +00:00
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
guiManager.InteractVerifier(false);
|
|
|
|
|
}
|
2020-01-31 20:47:30 +00:00
|
|
|
|
}
|
|
|
|
|
}
|