2021-01-29 19:55:53 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2021-01-30 19:04:43 +00:00
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using UnityEngine.SceneManagement;
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2021-01-31 04:11:44 +00:00
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using UnityEngine.UI;
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2021-01-29 19:55:53 +00:00
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public class PlayerManager : MonoBehaviour
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{
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public float speed = 8;
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public float runSpeed = 20;
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public float mouseSensitive = 100;
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public float jump = 5;
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public float health = 100;
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public float actualHealth;
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private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
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public bool onGround = true;
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public bool onLadder = false;
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private bool run = false;
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private Animator playerAnimator;
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private Rigidbody rigidBody;
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private PowerCubeManager powerCubeManager;
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private bool interact = false;
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public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
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public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
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public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
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public Image powerImage;
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private bool dubleJump = true;
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private GameObject pushPullObject;
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private float pushPullObjectDistance;
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public float dashPower = 40f;
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public float dashTime = 0.3f;
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private float actualDashTime;
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private int dashButton;
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private bool dash = false;
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private bool cannotMove = false;
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private bool startEating = false;
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private float saveSpeed;
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private float saveRunSpeed;
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private float saveJump;
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private Vector3 saveSize;
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private Vector3 saveNewSize;
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private Vector3 savePosition;
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private Vector3 saveCameraPosition;
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private float savePower;
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// Start is called before the first frame update
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void Start()
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{
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actualHealth = health;
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playerAnimator = GetComponentInChildren<Animator>();
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rigidBody = GetComponent<Rigidbody>();
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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saveJump = jump;
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saveSize = transform.localScale;
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FindObjectOfType<AudioManager>().Play("MainTheme");
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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DataManager.Level(SceneManager.GetActiveScene().buildIndex);
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SceneManager.LoadScene(6);
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}
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if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
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{
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cannotMove = true;
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playerAnimator.Play("Die");
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FindObjectOfType<AudioManager>().Play("lose");
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}
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if (interact)
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{
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if (powerCubeManager != null && (
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powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
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powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
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)) {
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if (Input.GetKeyUp(KeyCode.E))
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{
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FindObjectOfType<AudioManager>().Play("Pickup");
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playerAnimator.SetTrigger("Eat");
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interact = false;
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}
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}
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}
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AbilityAction();
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DeactivePowerCube();
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if (!cannotMove) {
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Move();
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RunSwitch();
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Animation();
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}
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if (startEating)
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{
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float stepSmaller = 0.8f * Time.deltaTime;
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if (powerCubeManager != null) {
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powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
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}
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}
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] > Time.time)
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{
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transform.localScale = Vector3.Slerp(transform.localScale, saveNewSize, 1 * Time.deltaTime);
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}
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}
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private void FixedUpdate()
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{
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if (!cannotMove && !onLadder)
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{
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Jump();
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FindObjectOfType<AudioManager>().Play("Jump");
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}
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}
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private void AbilityAction()
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{
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if (activeAbility.Count > 0 && activeAbility[0] == 2)
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{
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if (pushPullObject != null)
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{
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float distance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
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if (pushPullObjectDistance - 0.1f <= distance && pushPullObjectDistance + 0.1f >= distance)
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{
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Rigidbody pcmRigidB = pushPullObject.GetComponent<Rigidbody>();
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pcmRigidB.constraints = RigidbodyConstraints.FreezeRotation;
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pushPullObject.GetComponent<Rigidbody>().MovePosition(
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pushPullObject.transform.position +
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(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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else
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{
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RemovePushPullObject();
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}
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}
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powerImage.sprite = powerIcons[1];
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 3)
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{
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powerImage.sprite = powerIcons[2];
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if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
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{
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if (actualDashTime < Time.time)
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{
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if (Input.GetKeyUp(KeyCode.D))
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{
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dashButton = 1;
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}
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else if (Input.GetKeyUp(KeyCode.A))
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{
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dashButton = 2;
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}
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actualDashTime = Time.time + dashTime;
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}
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else
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{
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if (dashButton == 1 && Input.GetKeyUp(KeyCode.D))
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
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(transform.up * 2 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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else if (dashButton == 2 && Input.GetKeyUp(KeyCode.A))
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{
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rigidBody.AddForce(
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(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
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(transform.up * 2 * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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dash = true;
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dashButton = 0;
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actualDashTime = Time.time - 1f;
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}
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}
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}
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 4)
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{
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powerImage.sprite = powerIcons[3];
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}
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else if (activeAbility.Count > 0 && activeAbility[0] == 1)
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{
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powerImage.sprite = powerIcons[0];
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}
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}
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public GameObject GetPushPullObject()
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{
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return pushPullObject;
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}
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public void SetPushPullObject(GameObject objectPP)
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{
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if (activeAbility.Count > 0 && activeAbility[0] == 2) {
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if (pushPullObject != null)
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{
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pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
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}
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pushPullObject = objectPP;
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pushPullObjectDistance = Vector3.Distance(pushPullObject.transform.position, gameObject.transform.position);
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}
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}
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public void RemovePushPullObject()
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{
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if (pushPullObject != null) {
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pushPullObject.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX;
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pushPullObject = null;
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}
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}
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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{
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run = true;
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}
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else
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{
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run = false;
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}
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}
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public void Die()
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{
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DataManager.Level(SceneManager.GetActiveScene().buildIndex);
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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void Animation()
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{
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float localSpeed = 5f;
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if (Input.GetAxis("Horizontal") > 0)
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{
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playerAnimator.SetBool("Walk", true);
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if (pushPullObject == null) {
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playerAnimator.transform.rotation = Quaternion.Lerp(
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playerAnimator.transform.rotation,
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Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
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localSpeed * Time.deltaTime
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);
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}
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}
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else if (Input.GetAxis("Horizontal") < 0)
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{
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|
playerAnimator.SetBool("Walk", true);
|
2021-01-30 15:16:42 +00:00
|
|
|
|
if (pushPullObject == null)
|
|
|
|
|
{
|
|
|
|
|
playerAnimator.transform.rotation = Quaternion.Lerp(
|
|
|
|
|
playerAnimator.transform.rotation,
|
|
|
|
|
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
|
|
|
|
|
localSpeed * Time.deltaTime
|
|
|
|
|
);
|
|
|
|
|
}
|
2021-01-30 09:51:42 +00:00
|
|
|
|
}
|
2021-01-30 12:51:35 +00:00
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
playerAnimator.SetBool("Walk", false);
|
|
|
|
|
}
|
2021-01-30 09:51:42 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-01-29 19:55:53 +00:00
|
|
|
|
void Move()
|
|
|
|
|
{
|
2021-01-31 01:35:47 +00:00
|
|
|
|
if (onGround || (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4)) {
|
2021-01-30 13:29:14 +00:00
|
|
|
|
rigidBody.MovePosition(
|
|
|
|
|
transform.position +
|
2021-01-31 01:35:47 +00:00
|
|
|
|
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
|
2021-01-30 13:29:14 +00:00
|
|
|
|
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
2021-01-31 01:35:47 +00:00
|
|
|
|
);;
|
2021-01-30 13:29:14 +00:00
|
|
|
|
}
|
2021-01-29 19:55:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
2021-01-29 22:00:16 +00:00
|
|
|
|
void Jump()
|
|
|
|
|
{
|
2021-01-30 12:51:35 +00:00
|
|
|
|
if (Input.GetAxisRaw("Jump") > 0)
|
|
|
|
|
{
|
2021-01-30 13:55:08 +00:00
|
|
|
|
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
2021-01-29 22:00:16 +00:00
|
|
|
|
{
|
2021-01-30 21:19:31 +00:00
|
|
|
|
if (!onGround)
|
|
|
|
|
{
|
|
|
|
|
dubleJump = false;
|
|
|
|
|
}
|
2021-01-30 15:16:42 +00:00
|
|
|
|
pushPullObject = null;
|
2021-01-30 13:29:14 +00:00
|
|
|
|
rigidBody.AddForce(
|
2021-01-30 21:19:31 +00:00
|
|
|
|
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
2021-01-30 13:29:14 +00:00
|
|
|
|
(transform.up * jump * 10 * Time.deltaTime),
|
|
|
|
|
ForceMode.VelocityChange
|
|
|
|
|
);
|
2021-01-29 22:00:16 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-30 21:19:31 +00:00
|
|
|
|
private void DropPower()
|
|
|
|
|
{
|
|
|
|
|
if (activeAbility.Count > 0 && activeAbility[0] != 0)
|
|
|
|
|
{
|
|
|
|
|
Instantiate(PowerPrefabs[activeAbility[0] - 1], new Vector3(transform.position.x, transform.position.y - 0.5f, transform.position.z + 0.5f), PowerPrefabs[activeAbility[0] - 1].transform.rotation);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-30 19:56:04 +00:00
|
|
|
|
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
2021-01-30 12:51:35 +00:00
|
|
|
|
{
|
2021-01-30 19:56:04 +00:00
|
|
|
|
if ((powerType.GetHashCode() - 1) == 3)
|
|
|
|
|
{
|
2021-01-31 03:06:54 +00:00
|
|
|
|
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
|
2021-01-30 19:56:04 +00:00
|
|
|
|
SceneManager.LoadScene(nextSceneName);
|
|
|
|
|
}
|
2021-01-30 21:19:31 +00:00
|
|
|
|
else if ((powerType.GetHashCode() - 1) == 4)
|
|
|
|
|
{
|
|
|
|
|
DropPower();
|
|
|
|
|
//doubleJump
|
|
|
|
|
activeAbility[0] = 1;
|
|
|
|
|
}
|
|
|
|
|
else if ((powerType.GetHashCode() - 1) == 5)
|
|
|
|
|
{
|
|
|
|
|
DropPower();
|
|
|
|
|
//pushpull
|
|
|
|
|
activeAbility[0] = 2;
|
|
|
|
|
}
|
|
|
|
|
else if ((powerType.GetHashCode() - 1) == 6)
|
|
|
|
|
{
|
|
|
|
|
DropPower();
|
|
|
|
|
//dash
|
|
|
|
|
activeAbility[0] = 3;
|
|
|
|
|
}
|
2021-01-31 01:35:47 +00:00
|
|
|
|
else if ((powerType.GetHashCode() - 1) == 7)
|
|
|
|
|
{
|
|
|
|
|
DropPower();
|
|
|
|
|
//ladder
|
|
|
|
|
activeAbility[0] = 4;
|
|
|
|
|
}
|
2021-01-30 19:56:04 +00:00
|
|
|
|
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
|
|
|
|
{
|
2021-01-30 12:51:35 +00:00
|
|
|
|
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
|
|
|
|
if (powerType == PowerCubeManager.PowerType.Bigger)
|
|
|
|
|
{
|
2021-01-30 22:32:59 +00:00
|
|
|
|
saveSize = transform.localScale;
|
2021-01-30 23:44:40 +00:00
|
|
|
|
savePower = power;
|
|
|
|
|
saveNewSize = new Vector3(
|
|
|
|
|
transform.localScale.x + savePower,
|
|
|
|
|
transform.localScale.y + savePower,
|
|
|
|
|
transform.localScale.z + savePower
|
|
|
|
|
);
|
2021-01-30 12:51:35 +00:00
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if (powerType == PowerCubeManager.PowerType.Faster)
|
|
|
|
|
{
|
|
|
|
|
saveSpeed = speed;
|
|
|
|
|
saveRunSpeed = runSpeed;
|
|
|
|
|
|
|
|
|
|
speed += power;
|
|
|
|
|
runSpeed += power;
|
2021-01-31 13:22:06 +00:00
|
|
|
|
FindObjectOfType<AudioManager>().Play("Jump");
|
2021-01-30 12:51:35 +00:00
|
|
|
|
}
|
|
|
|
|
else if (powerType == PowerCubeManager.PowerType.Jumper)
|
|
|
|
|
{
|
|
|
|
|
saveJump = jump;
|
|
|
|
|
|
|
|
|
|
jump += power;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void DeactivePowerCube()
|
|
|
|
|
{
|
|
|
|
|
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
|
|
|
|
|
{
|
2021-01-30 23:44:40 +00:00
|
|
|
|
transform.localScale = Vector3.Slerp(transform.localScale, saveSize, 1 * Time.deltaTime);
|
|
|
|
|
if (transform.localScale == saveSize) {
|
|
|
|
|
actualPowerTimes[0] = 0f;
|
|
|
|
|
}
|
2021-01-30 12:51:35 +00:00
|
|
|
|
}
|
|
|
|
|
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
|
|
|
|
|
{
|
|
|
|
|
speed = saveSpeed;
|
|
|
|
|
runSpeed = saveRunSpeed;
|
|
|
|
|
actualPowerTimes[1] = 0f;
|
|
|
|
|
}
|
|
|
|
|
if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
|
|
|
|
|
{
|
|
|
|
|
jump = saveJump;
|
|
|
|
|
actualPowerTimes[2] = 0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-29 22:00:16 +00:00
|
|
|
|
public void OnTriggerEnter(Collider other)
|
|
|
|
|
{
|
2021-01-29 22:56:23 +00:00
|
|
|
|
if (other.tag == "Ground" || other.tag == "Objects")
|
2021-01-29 22:00:16 +00:00
|
|
|
|
{
|
2021-01-30 09:51:42 +00:00
|
|
|
|
rigidBody.MovePosition(transform.position);
|
2021-01-29 22:00:16 +00:00
|
|
|
|
onGround = true;
|
2021-01-30 13:55:08 +00:00
|
|
|
|
dubleJump = true;
|
2021-01-30 15:49:08 +00:00
|
|
|
|
dash = false;
|
2021-01-29 22:00:16 +00:00
|
|
|
|
}
|
2021-01-30 22:17:05 +00:00
|
|
|
|
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
2021-01-30 19:56:04 +00:00
|
|
|
|
{
|
2021-01-30 22:17:05 +00:00
|
|
|
|
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
2021-01-30 19:56:04 +00:00
|
|
|
|
interact = true;
|
|
|
|
|
}
|
2021-01-29 22:00:16 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnTriggerExit(Collider other)
|
|
|
|
|
{
|
2021-01-29 22:56:23 +00:00
|
|
|
|
if (other.tag == "Ground" || other.tag == "Objects")
|
2021-01-29 22:00:16 +00:00
|
|
|
|
{
|
2021-01-31 01:35:47 +00:00
|
|
|
|
if (!onLadder) {
|
|
|
|
|
rigidBody.AddForce(
|
|
|
|
|
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
|
|
|
|
(transform.up * 10 * Time.deltaTime),
|
|
|
|
|
ForceMode.VelocityChange
|
|
|
|
|
);
|
|
|
|
|
}
|
2021-01-29 22:00:16 +00:00
|
|
|
|
onGround = false;
|
2021-01-30 15:49:08 +00:00
|
|
|
|
dash = false;
|
2021-01-29 22:00:16 +00:00
|
|
|
|
}
|
2021-01-31 01:35:47 +00:00
|
|
|
|
if (other.gameObject.GetComponent<ObjectManager>() != null)
|
|
|
|
|
{
|
|
|
|
|
if (other.gameObject.GetComponent<ObjectManager>().objectType == ObjectManager.ObjectType.Ladder) {
|
|
|
|
|
rigidBody.AddForce(
|
|
|
|
|
(transform.right * (run ? runSpeed : speed) * 2.5f * Input.GetAxis("Horizontal") * Time.deltaTime),
|
|
|
|
|
ForceMode.VelocityChange
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-01-30 19:56:04 +00:00
|
|
|
|
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
|
|
|
|
{
|
2021-01-30 21:19:31 +00:00
|
|
|
|
interact = false;
|
2021-01-30 19:56:04 +00:00
|
|
|
|
}
|
2021-01-29 22:00:16 +00:00
|
|
|
|
}
|
2021-01-30 09:51:42 +00:00
|
|
|
|
|
|
|
|
|
public void OnTriggerStay(Collider other)
|
|
|
|
|
{
|
|
|
|
|
if (other.tag == "Ground" || other.tag == "Objects")
|
|
|
|
|
{
|
2021-01-30 12:51:35 +00:00
|
|
|
|
if (rigidBody.velocity.y <= 1 && !onGround) {
|
2021-01-30 09:51:42 +00:00
|
|
|
|
rigidBody.MovePosition(transform.position);
|
|
|
|
|
onGround = true;
|
2021-01-30 13:55:08 +00:00
|
|
|
|
dubleJump = true;
|
2021-01-30 09:51:42 +00:00
|
|
|
|
}
|
2021-01-30 15:49:08 +00:00
|
|
|
|
if (onGround) {
|
|
|
|
|
dash = false;
|
|
|
|
|
}
|
2021-01-30 09:51:42 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2021-01-30 12:51:35 +00:00
|
|
|
|
|
|
|
|
|
public void OnCollisionEnter(Collision collision)
|
|
|
|
|
{
|
2021-01-30 15:16:42 +00:00
|
|
|
|
if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
|
2021-01-30 12:51:35 +00:00
|
|
|
|
{
|
|
|
|
|
Vector3 hit = collision.contacts[0].normal;
|
2021-01-30 15:16:42 +00:00
|
|
|
|
if (hit.x != 0 && hit.y == 0)
|
|
|
|
|
{
|
2021-01-30 12:51:35 +00:00
|
|
|
|
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
|
|
|
|
|
playerAnimator.SetTrigger("Eat");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void damage(float damage, bool instaKill)
|
|
|
|
|
{
|
|
|
|
|
if (instaKill)
|
|
|
|
|
{
|
|
|
|
|
actualHealth = 0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
actualHealth -= damage;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void StartEatPowerCube()
|
|
|
|
|
{
|
2021-01-31 05:05:43 +00:00
|
|
|
|
cannotMove = true;
|
2021-01-30 12:51:35 +00:00
|
|
|
|
startEating = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void EndEatPowerCube()
|
|
|
|
|
{
|
2021-01-31 05:05:43 +00:00
|
|
|
|
cannotMove = false;
|
2021-01-30 12:51:35 +00:00
|
|
|
|
startEating = false;
|
2021-01-30 19:56:04 +00:00
|
|
|
|
ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType, powerCubeManager.nextSceneName);
|
2021-01-30 12:51:35 +00:00
|
|
|
|
Destroy(powerCubeManager.gameObject);
|
|
|
|
|
}
|
2021-01-29 19:55:53 +00:00
|
|
|
|
}
|