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62 Commits

Author SHA1 Message Date
StarzzDrak
736106f462 Ladder mobile controls implemented 2021-02-14 12:38:22 +01:00
StarzzDrak
836bbaca8d Pohyb levo & pravo funguje 2021-02-04 19:02:44 +01:00
haitem
ce7b3cb90b Repair coliders 2021-01-31 18:04:29 +01:00
haitem
c829cbadfe Remake some points in scenes 2021-01-31 17:54:00 +01:00
haitem
0cfe588fb0 Update MainMenu.cs 2021-01-31 16:59:22 +01:00
haitem
4536ae2f5d Update MainMenu.cs 2021-01-31 16:49:09 +01:00
haitem
69305eb47f Update MainMenu.cs 2021-01-31 16:42:43 +01:00
haitem
dd925c3796 Fix for web version 2021-01-31 16:40:24 +01:00
haitem
c09508323e Fixis 2021-01-31 16:29:34 +01:00
haitem
3695ff634e Make some speed edit for web version 2021-01-31 16:14:04 +01:00
haitem
18a2f9944d Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:51:12 +01:00
haitem
2dbeaa26b4 Some sound edit 2021-01-31 15:51:03 +01:00
GamerClassN7
aed80e1e85 Final Screen 2021-01-31 15:39:02 +01:00
haitem
93e4d21108 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:31:53 +01:00
haitem
2eeb0fd521 fix escape 2021-01-31 15:31:43 +01:00
GamerClassN7
3e9c03c1a5 Auudio 2021-01-31 15:21:30 +01:00
haitem
2e2783bc6c some changis 2021-01-31 15:20:36 +01:00
haitem
97f67f18a2 Some edits 2021-01-31 15:12:34 +01:00
haitem
684c17bf85 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 15:01:42 +01:00
haitem
ae47994b65 Remake Level 1 _release 2021-01-31 15:01:32 +01:00
GamerClassN7
fa089c7bf9 Update Player.prefab 2021-01-31 14:55:04 +01:00
GamerClassN7
86e21549ff Ali Level Added 2021-01-31 14:47:56 +01:00
GamerClassN7
57f32d4dd5 Fixes 2021-01-31 14:46:24 +01:00
Ali
6eebb28aab levels 1 2 2021-01-31 14:38:36 +01:00
haitem
129a7391aa Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 14:34:59 +01:00
haitem
c14744d22f Remake Hans scene 2021-01-31 14:34:49 +01:00
GamerClassN7
dc894c90b9 Audio 2021-01-31 14:22:12 +01:00
Ali
8119ff8620 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 14:12:07 +01:00
Ali
2fa9da0c69 level objects tagged 2021-01-31 14:11:11 +01:00
0e7d03578a tag ground on Hans level 2021-01-31 13:07:32 +00:00
3efdfeba5d Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:07:01 +00:00
GamerClassN7
22e5f58908 Quick fixes 2021-01-31 14:05:25 +01:00
026bd4eea7 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:02:31 +00:00
Ali
919421fc07 powerups level2 2021-01-31 13:59:30 +01:00
GamerClassN7
1b8217a6f3 Before Release 2021-01-31 13:53:21 +01:00
GamerClassN7
1e5adb4149 Minor Tweeks 2021-01-31 13:51:02 +01:00
4ea7e9902d Add Hans level 2021-01-31 12:46:25 +00:00
Ali
b5cae58199 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:31:35 +01:00
Ali
62de2a91d7 levs 1 2 textures 2021-01-31 13:31:11 +01:00
GamerClassN7
9e72d0037d BG Prefab 2021-01-31 13:21:48 +01:00
3f4add0bab add background prefab 2021-01-31 12:17:57 +00:00
Ali
b9e74861bc Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:11:15 +01:00
Ali
65a2314570 level 3 fin 2021-01-31 13:10:50 +01:00
haitem
9590eca0b0 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:07:44 +01:00
haitem
3d3c0927df Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 13:07:18 +01:00
GamerClassN7
32b8d506c8 Level 3 2021-01-31 13:07:15 +01:00
haitem
35d3c77a50 Complete filip scene 2021-01-31 13:06:54 +01:00
Ali
c0e8d510d0 level 3 textures 2021-01-31 13:01:20 +01:00
GamerClassN7
94c733c9be Changes For ALI 2021-01-31 12:34:29 +01:00
haitem
338db17975 Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:26:42 +01:00
haitem
0dcd95dc6d Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:26:16 +01:00
GamerClassN7
e5504c64ce Level 1 -4 2021-01-31 12:26:10 +01:00
haitem
773ad1b725 Update Filip.unity 2021-01-31 12:26:09 +01:00
Ali
142c0c7d7a Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:23:47 +01:00
Ali
be984c7701 restore levels 2021-01-31 12:22:25 +01:00
haitem
e16be1885f Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:18:40 +01:00
haitem
3eb3e59f5b Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:17:36 +01:00
haitem
e3708a9c32 Update filip scene texts again 2021-01-31 12:17:25 +01:00
Ali
03e15554aa Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-31 12:17:20 +01:00
Ali
aaa8345702 levs 2 and 3 2021-01-31 12:17:08 +01:00
GamerClassN7
0ec824e46f Pitch 2021-01-31 12:14:10 +01:00
haitem
2ba98f7052 Some text edits 2021-01-31 12:11:25 +01:00
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m_AnchoredPosition: {x: 25, y: -18.000015}
m_SizeDelta: {x: 100, y: 99}
m_Pivot: {x: 0, y: 1}
--- !u!114 &393393100
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -545,6 +545,142 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 393393098}
m_CullTransparentMesh: 0
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GameObject:
m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_Component:
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m_Layer: 0
m_Name: AudioManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!82 &482342331
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 482342330}
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serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: c29860436d5147346b6e77bc7a49c405, type: 3}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 1
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
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value: 1
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tangentMode: 0
weightedMode: 0
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panLevelCustomCurve:
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reverbZoneMixCustomCurve:
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inWeight: 0.33333334
outWeight: 0.33333334
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m_PostInfinity: 2
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AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 482342330}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 482342330}
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m_Father: {fileID: 0}
m_RootOrder: 3
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m_ObjectHideFlags: 0

View File

@@ -2063,8 +2063,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
ScoreText: {fileID: 748254063}
ScoreOneLineText: {fileID: 0}
name: {fileID: 0}
score: {fileID: 0}
--- !u!114 &989324638
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3361,11 +3361,11 @@ RectTransform:
m_Father: {fileID: 989324636}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -507, y: 226}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 25, y: -18}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1633138937
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3698,7 +3698,9 @@ MonoBehaviour:
SHIFT
- for Sprint
SPACE - for Jump'
SPACE - for Jump
ESC - Menu'
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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View File

@@ -1320,11 +1320,11 @@ RectTransform:
m_Father: {fileID: 989324636}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 25, y: -18}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 0, y: 1}
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View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 127deaeaf7712824f83ee4cba639e023
guid: ce0afd9c791dd5f4596605ea47d7d670
DefaultImporter:
externalObjects: {}
userData:

View File

@@ -18,17 +18,19 @@ public class AudioManager : MonoBehaviour
c.source.volume = c.volume;
c.source.pitch = c.pitch;
c.source.loop = c.loop;
}
}
// Update is called once per frame
public void Play(string name)
public void Play(string name, bool checkIfPlay = false)
{
AudioSound s = Array.Find(clips, sound => sound.name == name);
if (s == null) {
return;
}
s.source.Play();
Debug.Log("Sound is playng");
if (!s.source.isPlaying || !checkIfPlay) {
s.source.Play();
}
}
}

View File

@@ -9,8 +9,8 @@ public class AudioSound
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
[Range(1f, 3f)]
public float pitch = 1f;
public bool loop = false;

View File

@@ -35,7 +35,7 @@ public class MainMenu : MonoBehaviour
public void Score()
{
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
StartCoroutine(GetText("https://dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
}
public void BackToMainMenu()
@@ -60,7 +60,7 @@ public class MainMenu : MonoBehaviour
form.AddField("name", name.text);
form.AddField("score", DataManager.Score().ToString());
StartCoroutine(PostText("dev.steelants.cz/vasek/GGJ2021/GeorgeJones/Server/api.php", form));
StartCoroutine(PostText("https://dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php", form));
DataManager.Level(0);
SceneManager.LoadScene(0);
}

View File

@@ -69,9 +69,15 @@ public class ObjectManager : MonoBehaviour
{
detailSign.SetActive(true);
}
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
else if ((Input.GetAxisRaw("Jump") > 0 || Input.GetAxisRaw("Horizontal") != 0 || Input.GetKeyUp(KeyCode.E)) && detailSign.activeSelf)
{
detailSign.SetActive(false);
if (meshRenderer != null)
{
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
this.GetComponent<ObjectManager>().enabled = false;
}
}
}
@@ -99,9 +105,11 @@ public class ObjectManager : MonoBehaviour
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Sign)
if (objectType == ObjectType.Sign && this.GetComponent<ObjectManager>().enabled)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
interact = true;
}
@@ -145,6 +153,7 @@ public class ObjectManager : MonoBehaviour
playerManager.GetComponent<Rigidbody>().useGravity = true;
}
if (meshRenderer != null) {
meshRenderer.materials[0].DisableKeyword("_EMISSION");
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
interact = false;
@@ -161,7 +170,7 @@ public class ObjectManager : MonoBehaviour
playerManager = collision.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.1f);
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
}
else
{

View File

@@ -1,4 +1,6 @@
using System.Collections;
#define testing //Remove this line to disable testing mode
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -20,16 +22,20 @@ public class PlayerManager : MonoBehaviour
private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager;
private bool interact = false;
private float moveDirection = 0f; //Mobile phone equivalent of Input.GetAxis("Horizontal")
private float climbDirection = 0f;//Mobile phone equivalent of Input.GetAxis("Vertical")
private bool wantToJump = false; //Mobile phone equivalent of Input.GetAxis("Jump")
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public List<Sprite> powerIcons = new List<Sprite>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
public Image powerImage;
private bool dubleJump = true;
[SerializeField]
private GameObject pushPullObject;
private float pushPullObjectDistance;
public float dashPower = 40f;
public float dashTime = 0.3f;
public float dashTime = 0.4f;
private float actualDashTime;
private int dashButton;
private bool dash = false;
@@ -46,6 +52,8 @@ public class PlayerManager : MonoBehaviour
private Vector3 saveCameraPosition;
private float savePower;
public GameObject[] upNdownLadder;
// Start is called before the first frame update
void Start()
{
@@ -67,13 +75,16 @@ public class PlayerManager : MonoBehaviour
if (Input.GetKeyDown(KeyCode.Escape))
{
DataManager.Level(SceneManager.GetActiveScene().buildIndex);
SceneManager.LoadScene(6);
SceneManager.LoadScene(5);
}
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{
cannotMove = true;
playerAnimator.Play("Die");
FindObjectOfType<AudioManager>().Play("Lose");
}
#if UNITY_STANDALONE || UNITY_EDITOR
if (interact)
{
if (powerCubeManager != null && (
@@ -85,11 +96,28 @@ public class PlayerManager : MonoBehaviour
)) {
if (Input.GetKeyUp(KeyCode.E))
{
FindObjectOfType<AudioManager>().Play("Pickup");
playerAnimator.SetTrigger("Eat");
interact = false;
}
}
}
#endif
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
if(onLadder && upNdownLadder[0].active == false)
{
upNdownLadder[0].SetActive(true);
upNdownLadder[1].SetActive(true);
}
else
if(onLadder == false && upNdownLadder[0].active == true)
{
upNdownLadder[0].SetActive(false);
upNdownLadder[1].SetActive(false);
}
#endif
AbilityAction();
DeactivePowerCube();
if (!cannotMove) {
@@ -112,12 +140,30 @@ public class PlayerManager : MonoBehaviour
}
}
#if UNITY_ANDROID || UNITY_IPHONE || testing //testing is defined at line 0
public void pickupAbility() //Mobile controls
{
if (interact)
{
if (powerCubeManager != null && (
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
))
{
FindObjectOfType<AudioManager>().Play("Pickup");
playerAnimator.SetTrigger("Eat");
interact = false;
}
}
}
#endif
private void FixedUpdate()
{
if (!cannotMove && !onLadder)
{
Jump();
}
JumpAction();
}
private void AbilityAction()
@@ -227,6 +273,7 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxisRaw("Run") > 0)
{
run = true;
}
else
{
@@ -243,7 +290,7 @@ public class PlayerManager : MonoBehaviour
void Animation()
{
float localSpeed = 5f;
if (Input.GetAxis("Horizontal") > 0)
if (Input.GetAxis("Horizontal") > 0 || moveDirection > 0)
{
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null) {
@@ -254,7 +301,7 @@ public class PlayerManager : MonoBehaviour
);
}
}
else if (Input.GetAxis("Horizontal") < 0)
else if (Input.GetAxis("Horizontal") < 0 || moveDirection < 0)
{
playerAnimator.SetBool("Walk", true);
if (pushPullObject == null)
@@ -272,35 +319,113 @@ public class PlayerManager : MonoBehaviour
}
}
public void changeMoveDirection(float input) //Mobile phone controls
{
//Debug.Log(input);
moveDirection += input;
}
public void changeClimbDirection(float input) //Mobile phone controls
{
climbDirection += input;
}
void Move()
{
if (onGround || (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4)) {
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);;
#if (UNITY_EDITOR || UNITY_STANDALONE) && (!testing)
if (Input.GetAxis("Horizontal") != 0 || moveDirection != 0)
{
if (!run) {
FindObjectOfType<AudioManager>().Play("Walk", true);
}
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) //TODO: uncomment Input.GetAxis after testing
);
#endif
#if UNITY_ANDROID || UNITY_IPHONE || testing
if(moveDirection != 0)
{
if(!run)
{
FindObjectOfType<AudioManager>().Play("Walk", true);
}
else
{
FindObjectOfType<AudioManager>().Play("Run", true);
}
}
rigidBody.MovePosition(
transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * climbDirection * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * moveDirection * Time.deltaTime)
);
#endif
}
public void JumpAction()
{
if (!cannotMove && (!onLadder || (onLadder && (activeAbility.Count < 0 || activeAbility[0] != 4))))
{
Jump();
}
}
public void Jump_Mobile(bool b) //Mobile phone controls
{
wantToJump = b;
}
void Jump()
{
if (Input.GetAxisRaw("Jump") > 0)
#if UNITY_STANDALONE
if (Input.GetAxisRaw("Jump") > 0 || wantToJump)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{
if (!onGround)
{
dubleJump = false;
}
FindObjectOfType<AudioManager>().Play("Jump");
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
FindObjectOfType<AudioManager>().Play("Jump");
}
}
#endif
#if UNITY_ANDROID || UNITY_IPHONE
if (wantToJump)
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)) )
{
if (!onGround)
{
dubleJump = false;
}
FindObjectOfType<AudioManager>().Play("Jump");
pushPullObject = null;
rigidBody.AddForce(
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
FindObjectOfType<AudioManager>().Play("Jump");
}
}
#endif
}
private void DropPower()
@@ -315,6 +440,7 @@ public class PlayerManager : MonoBehaviour
{
if ((powerType.GetHashCode() - 1) == 3)
{
DataManager.Score(DataManager.Score() + 10);
DataManager.Level(SceneManager.GetSceneByName(nextSceneName).buildIndex);
SceneManager.LoadScene(nextSceneName);
}
@@ -363,6 +489,7 @@ public class PlayerManager : MonoBehaviour
speed += power;
runSpeed += power;
}
else if (powerType == PowerCubeManager.PowerType.Jumper)
{
@@ -415,25 +542,9 @@ public class PlayerManager : MonoBehaviour
{
if (other.tag == "Ground" || other.tag == "Objects")
{
if (!onLadder) {
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
}
onGround = false;
dash = false;
}
if (other.gameObject.GetComponent<ObjectManager>() != null)
{
if (other.gameObject.GetComponent<ObjectManager>().objectType == ObjectManager.ObjectType.Ladder) {
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 2.5f * Input.GetAxis("Horizontal") * Time.deltaTime),
ForceMode.VelocityChange
);
}
}
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
{
interact = false;

View File

@@ -48,11 +48,11 @@ public class PowerCubeManager : MonoBehaviour
{
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
meshRenderer.materials[1].SetFloat("_Outline", 0.04f);
}
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{
meshRenderer.materials[1].SetFloat("_Outline", 6f);
meshRenderer.materials[1].SetFloat("_Outline",0.6f);
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
}

View File

@@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Off
Offset 5,5
Offset 15,15
// you can choose what kind of blending mode you want for the outline

View File

@@ -9,17 +9,14 @@ EditorBuildSettings:
path: Assets/Scenes/Menu/MainMenu.unity
guid: 33d54f39f74b30b4dbb8d638a1d5c9b4
- enabled: 1
path: Assets/Scenes/Levels/Level 1 _ vs.unity
guid: 127deaeaf7712824f83ee4cba639e023
- enabled: 1
path: Assets/Scenes/Levels/Level 2.unity
guid: 3ff2402a6d1a5b1459781b37d0f8e1c7
- enabled: 1
path: Assets/Scenes/Levels/Level 3.unity
guid: 7d7146aedfcd48445bb0d44a485249b2
- enabled: 1
path: Assets/Scenes/Testing/Filip.unity
path: Assets/Scenes/Levels/Level1_Release.unity
guid: 326dea585e0ea574389529eaae8a0ab4
- enabled: 1
path: Assets/Scenes/Levels/Level2_Release.unity
guid: 5bd5cae5450d4864e9aa9a1fcc849adb
- enabled: 1
path: Assets/Scenes/Levels/Level3_Release.unity
guid: 3ff2402a6d1a5b1459781b37d0f8e1c7
- enabled: 1
path: Assets/Scenes/Menu/FinalMenu.unity
guid: e728960f94bcba84089c530dec85aa8d