2020-01-31 20:47:30 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2020-02-01 11:11:56 +00:00
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using UnityEngine.SceneManagement;
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2020-01-31 20:47:30 +00:00
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public class PlayerManager : MonoBehaviour
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{
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2020-02-02 08:00:36 +00:00
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public float speed = 8;
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public float runSpeed = 20;
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2020-01-31 20:47:30 +00:00
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public float rotateSpeed = 5;
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2020-02-02 08:00:36 +00:00
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public float mouseSensitive = 100;
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2020-01-31 21:32:05 +00:00
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public float buildRate = 0.5f;
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2020-02-01 11:11:56 +00:00
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public float health = 100;
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2020-02-01 15:20:10 +00:00
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public float actualHealth = 100;
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2020-01-31 21:32:05 +00:00
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private float buildTime;
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2020-01-31 20:47:30 +00:00
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private bool run = false;
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private Camera playerCamera;
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private Rigidbody rigidBody;
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2020-02-01 17:53:28 +00:00
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public int barricadeMaterials = 50;
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public int ammo = 50;
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2020-01-31 20:47:30 +00:00
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public List<GameObject> weaponList = new List<GameObject>();
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private GameObject createWeapon;
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2020-02-01 21:54:57 +00:00
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public GameObject spikes;
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public Sprite spikesImage;
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public Sprite handImage;
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2020-02-01 17:17:29 +00:00
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public GuiManager guiManager;
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2020-02-01 19:53:49 +00:00
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public int selectedWeapon = 0;
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private float selectRate = 1;
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private float selectTime = 1;
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2020-02-02 12:11:38 +00:00
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public AudioSource audio;
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public AudioClip lose;
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private float nextMapeTime = 2;
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private float nextMapeTime2 = 2;
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2020-01-31 20:47:30 +00:00
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// Start is called before the first frame update
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void Start()
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{
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2020-02-01 19:53:49 +00:00
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selectTime = selectRate;
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2020-02-01 11:11:56 +00:00
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actualHealth = health;
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2020-01-31 21:32:05 +00:00
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buildTime = buildRate;
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2020-01-31 20:47:30 +00:00
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playerCamera = GetComponentInChildren<Camera>();
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rigidBody = GetComponent<Rigidbody>();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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// Update is called once per frame
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void Update()
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{
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2020-02-02 08:00:36 +00:00
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Application.Quit(0);
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}
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2020-02-01 18:49:53 +00:00
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guiManager.Wood.text = barricadeMaterials.ToString();
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guiManager.Ammo.text = ammo.ToString();
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2020-01-31 20:47:30 +00:00
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Move();
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RunSwitch();
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2020-01-31 21:32:05 +00:00
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SelectWeapon();
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2020-02-01 11:11:56 +00:00
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Interact();
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if (actualHealth <= 0)
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{
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2020-02-02 12:11:38 +00:00
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if (audio != null && lose != null && (nextMapeTime2 + 1) <= Time.time)
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{
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audio.PlayOneShot(lose);
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nextMapeTime2 = nextMapeTime + Time.time;
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}
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if (nextMapeTime2 <= Time.time) {
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SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
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}
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2020-02-01 11:11:56 +00:00
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}
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2020-02-02 03:12:43 +00:00
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float hpInPrcent = (actualHealth / (health / 100.0f));
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guiManager.SetHealth((1.0f / 100.0f) * hpInPrcent);
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2020-01-31 20:47:30 +00:00
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}
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void FixedUpdate()
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{
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Rotate();
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}
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void Move()
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{
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rigidBody.MovePosition(
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transform.position +
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(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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2020-02-01 11:11:56 +00:00
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public void Damage(float damage)
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{
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actualHealth -= damage;
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}
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2020-01-31 20:47:30 +00:00
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void Rotate()
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{
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2020-02-01 07:52:46 +00:00
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rigidBody.freezeRotation = false;
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2020-01-31 20:47:30 +00:00
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transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
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if (
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
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playerCamera.transform.localEulerAngles.y == 0 &&
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playerCamera.transform.localEulerAngles.z == 0) ||
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((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
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playerCamera.transform.localEulerAngles.y == 0 &&
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playerCamera.transform.localEulerAngles.z == 0)
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) {
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
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} else if (
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((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
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playerCamera.transform.localEulerAngles.y == 180 &&
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playerCamera.transform.localEulerAngles.z == 180)
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) {
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
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} else if (
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((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
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playerCamera.transform.localEulerAngles.y == 180 &&
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playerCamera.transform.localEulerAngles.z == 180)
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) {
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
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}
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2020-01-31 23:53:03 +00:00
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else
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{
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playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
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}
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2020-02-01 07:52:46 +00:00
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rigidBody.freezeRotation = true;
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2020-01-31 20:47:30 +00:00
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}
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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{
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run = true;
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}
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else
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{
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run = false;
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}
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}
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2020-01-31 21:32:05 +00:00
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void SelectWeapon()
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2020-01-31 20:47:30 +00:00
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{
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2020-01-31 21:32:05 +00:00
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if (weaponList.Count > 0)
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2020-01-31 20:47:30 +00:00
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{
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2020-02-01 19:53:49 +00:00
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WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
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if (weaponManager != null) {
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2020-02-01 18:49:53 +00:00
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weaponManager.player = this;
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2020-02-01 19:53:49 +00:00
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Debug.Log(weaponList.Count);
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if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
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2020-01-31 23:53:03 +00:00
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{
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2020-02-01 19:53:49 +00:00
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if (weaponManager != null && createWeapon != null)
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{
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Destroy(createWeapon);
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}
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2020-01-31 23:53:03 +00:00
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}
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2020-02-01 19:53:49 +00:00
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else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
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{
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if (weaponManager != null && createWeapon != null)
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{
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Destroy(createWeapon);
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}
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2020-01-31 20:47:30 +00:00
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}
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2020-02-01 19:53:49 +00:00
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weaponManager.player = this;
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if (weaponManager != null && createWeapon == null)
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2020-01-31 20:47:30 +00:00
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{
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2020-02-01 19:53:49 +00:00
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createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
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createWeapon.transform.parent = playerCamera.transform;
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createWeapon.transform.localPosition = Vector3.zero;
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createWeapon.transform.localEulerAngles = Vector3.zero;
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2020-01-31 20:47:30 +00:00
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}
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}
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2020-02-01 19:53:49 +00:00
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if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
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2020-01-31 20:47:30 +00:00
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{
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2020-02-01 19:53:49 +00:00
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if (weaponList.Count - 1 > selectedWeapon)
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{
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selectedWeapon += 1;
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}
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else
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2020-01-31 23:53:03 +00:00
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{
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2020-02-01 19:53:49 +00:00
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selectedWeapon = 0;
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2020-01-31 23:53:03 +00:00
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}
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2020-02-01 19:53:49 +00:00
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selectTime = selectRate + Time.time;
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}
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else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
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{
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2020-01-31 20:47:30 +00:00
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if (selectedWeapon > 0)
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{
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2020-02-01 19:53:49 +00:00
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selectedWeapon -= 1;
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2020-01-31 20:47:30 +00:00
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}
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else
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{
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selectedWeapon = weaponList.Count - 1;
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}
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2020-02-01 19:53:49 +00:00
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selectTime = selectRate + Time.time;
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2020-01-31 23:53:03 +00:00
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}
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2020-01-31 21:32:05 +00:00
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}
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}
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2020-02-01 11:11:56 +00:00
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void Interact()
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2020-01-31 23:53:03 +00:00
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{
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Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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2020-02-01 13:26:43 +00:00
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if (Physics.Raycast(ray, out hit, 2))
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2020-01-31 23:53:03 +00:00
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{
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2020-02-01 21:54:57 +00:00
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if (hit.transform.CompareTag("BarricadeField") || hit.transform.CompareTag("Interact") || hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace"))
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2020-02-01 17:17:29 +00:00
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{
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2020-02-01 21:54:57 +00:00
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BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
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if (blockManager == null || blockManager.blockType != BlockManager.BlockType.Barricade) {
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guiManager.InteractVerifier(true, handImage);
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if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace"))
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{
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guiManager.InteractVerifier(true, spikesImage);
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}
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}
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else
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{
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guiManager.InteractVerifier(false, handImage);
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}
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2020-02-01 17:17:29 +00:00
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}
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else
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{
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2020-02-01 21:54:57 +00:00
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guiManager.InteractVerifier(false, handImage);
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2020-02-01 17:17:29 +00:00
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}
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2020-01-31 23:53:03 +00:00
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if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
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{
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BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
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2020-02-01 18:49:53 +00:00
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if (barricadeManager.health < (barricadeManager.barricadePlanks.Count * 50))
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{
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barricadeManager.addPlank();
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barricadeMaterials--;
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buildTime = buildRate + Time.time;
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}
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2020-01-31 23:53:03 +00:00
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}
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2020-02-01 11:11:56 +00:00
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if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
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2020-02-01 15:20:10 +00:00
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{
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}
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if (Input.GetKeyDown(KeyCode.E) && hit.transform.tag == "Interact")
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2020-02-01 11:11:56 +00:00
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{
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BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
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blockManager.Action();
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2020-02-01 21:54:57 +00:00
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}
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2020-02-02 09:14:37 +00:00
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else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 2)
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2020-02-01 21:54:57 +00:00
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{
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BlockManager blockManager = spikes.GetComponent<BlockManager>();
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if (blockManager != null)
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{
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2020-02-02 03:12:43 +00:00
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barricadeMaterials-=3;
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2020-02-01 21:54:57 +00:00
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Instantiate<GameObject>(spikes, hit.point, transform.rotation);
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buildTime = buildRate + Time.time;
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}
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2020-02-01 11:11:56 +00:00
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}
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2020-01-31 20:47:30 +00:00
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}
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2020-02-01 17:17:29 +00:00
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else
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{
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guiManager.InteractVerifier(false);
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}
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2020-01-31 20:47:30 +00:00
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}
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}
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