2022-01-28 19:00:56 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class PlayerController : MonoBehaviour
|
|
|
|
{
|
2022-01-29 21:45:27 +00:00
|
|
|
public float maxDistanceFromCenterLine = 30.0f;
|
2022-01-29 16:23:26 +00:00
|
|
|
[Header("Move")]
|
2022-01-29 15:44:40 +00:00
|
|
|
public float speed = 7.5f;
|
|
|
|
public float maxSpeed = 15.0f;
|
|
|
|
public float minSpeed = 5.0f;
|
|
|
|
[HideInInspector]
|
|
|
|
public float currentSpeed = 0f;
|
2022-02-01 22:01:17 +00:00
|
|
|
public float speedModifier = 0.0f;
|
2022-01-29 16:23:26 +00:00
|
|
|
Vector3 moveDirection = Vector3.zero;
|
2022-01-29 18:26:09 +00:00
|
|
|
bool canMove = false;
|
2022-02-01 22:01:17 +00:00
|
|
|
[HideInInspector]
|
|
|
|
public Rigidbody rb;
|
|
|
|
[HideInInspector]
|
|
|
|
public CharacterController chc;
|
2022-01-29 16:23:26 +00:00
|
|
|
float moveDirectionY;
|
|
|
|
public bool isRunning = false;
|
2022-01-29 20:22:03 +00:00
|
|
|
|
|
|
|
public bool isFalling = false;
|
2022-01-29 16:23:26 +00:00
|
|
|
[Header("Jump")]
|
2022-01-28 19:00:56 +00:00
|
|
|
public float jumpSpeed = 7.5f;
|
2022-02-01 22:01:17 +00:00
|
|
|
public float jumpModifier = 0.0f;
|
|
|
|
[HideInInspector]
|
2022-01-29 23:08:55 +00:00
|
|
|
public bool inAir = false;
|
2022-01-29 16:23:26 +00:00
|
|
|
private bool isGrounded = false;
|
2022-02-01 22:01:17 +00:00
|
|
|
private float jumpTimer = 0.1f;
|
|
|
|
private float jumpTime = 0f;
|
2022-01-29 16:23:26 +00:00
|
|
|
[Header("Camera")]
|
2022-01-28 19:00:56 +00:00
|
|
|
public float lookSpeed = 7.5f;
|
2022-01-29 14:40:02 +00:00
|
|
|
public float lookXLimit = 40.0f;
|
2022-01-28 19:00:56 +00:00
|
|
|
public Camera playerCamera;
|
|
|
|
public float rotationX = 0;
|
2022-01-29 16:23:26 +00:00
|
|
|
[Header("Others")]
|
|
|
|
public ParticleSystem runningParticles;
|
2022-01-29 02:15:33 +00:00
|
|
|
public Transform mainObject;
|
2022-01-29 21:54:12 +00:00
|
|
|
public AudioSource audioSource;
|
2022-01-30 10:42:15 +00:00
|
|
|
public List<AudioClip> jumpClips = new List<AudioClip>();
|
2022-01-29 21:54:12 +00:00
|
|
|
public List<AudioClip> audioClips = new List<AudioClip>();
|
2022-02-01 22:01:17 +00:00
|
|
|
PlatformManager collidePlatform;
|
2022-02-02 21:30:51 +00:00
|
|
|
GameObject colliderObject;
|
|
|
|
public string platformStatus = "exit";
|
|
|
|
float fallingTimer = 0.1f;
|
|
|
|
float fallingTime = 0f;
|
2022-01-28 19:00:56 +00:00
|
|
|
// Start is called before the first frame update
|
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
[HideInInspector]
|
|
|
|
public Vector3 saveDirection;
|
2022-01-29 11:03:01 +00:00
|
|
|
private Vector3 downDirection;
|
2022-02-01 22:01:17 +00:00
|
|
|
Vector3 _velocity = Vector3.zero;
|
2022-01-29 11:03:01 +00:00
|
|
|
|
2022-01-29 02:15:33 +00:00
|
|
|
private Vector3 follow = Vector3.zero;
|
|
|
|
|
2022-01-29 20:03:18 +00:00
|
|
|
private GameObject pullObject = null;
|
|
|
|
private GameObject pushObject = null;
|
|
|
|
|
2022-01-28 19:00:56 +00:00
|
|
|
void Start()
|
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
//rb = GetComponent<Rigidbody>();
|
|
|
|
chc = GetComponent<CharacterController>();
|
2022-01-29 11:21:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void disableCursor()
|
|
|
|
{
|
2022-01-28 19:00:56 +00:00
|
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
|
|
Cursor.visible = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
void Update()
|
|
|
|
{
|
2022-01-30 11:48:10 +00:00
|
|
|
if (UiController.isInMenu) return;
|
2022-01-28 19:00:56 +00:00
|
|
|
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
|
|
|
|
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
|
|
|
|
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
|
|
|
|
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
|
|
|
|
|
2022-01-29 01:01:10 +00:00
|
|
|
isRunning = Input.GetKey(KeyCode.LeftShift);
|
2022-01-29 18:26:09 +00:00
|
|
|
if (canMove && currentSpeed < minSpeed)
|
2022-01-29 15:44:40 +00:00
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
currentSpeed += 0.1f;
|
2022-01-29 15:44:40 +00:00
|
|
|
}
|
|
|
|
|
2022-01-29 19:30:18 +00:00
|
|
|
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
|
|
|
|
{
|
|
|
|
if (!canMove)
|
|
|
|
{
|
2022-01-29 18:26:09 +00:00
|
|
|
canMove = true;
|
|
|
|
}
|
2022-01-29 15:44:40 +00:00
|
|
|
currentSpeed += 0.01f;
|
2022-01-29 19:30:18 +00:00
|
|
|
}
|
|
|
|
else if (Input.GetAxis("Vertical") < 0 && currentSpeed > minSpeed)
|
|
|
|
{
|
2022-01-29 15:44:40 +00:00
|
|
|
currentSpeed -= 0.01f;
|
|
|
|
}
|
|
|
|
|
2022-01-30 11:52:53 +00:00
|
|
|
float curSpeedX = canMove ? (currentSpeed + speedModifier): 0;
|
2022-02-01 22:01:17 +00:00
|
|
|
float curSpeedY = canMove ? speed * Input.GetAxis("Horizontal") : 0;
|
2022-01-28 19:00:56 +00:00
|
|
|
|
2022-01-30 09:58:20 +00:00
|
|
|
moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
|
2022-01-28 19:00:56 +00:00
|
|
|
|
2022-01-29 23:08:55 +00:00
|
|
|
if ((currentSpeed + speedModifier) >= maxSpeed && !runningParticles.isPlaying)
|
2022-01-29 00:39:17 +00:00
|
|
|
{
|
2022-01-29 01:01:10 +00:00
|
|
|
runningParticles.Play(true);
|
2022-01-29 00:39:17 +00:00
|
|
|
}
|
2022-01-29 23:08:55 +00:00
|
|
|
else if ((currentSpeed + speedModifier) < maxSpeed && runningParticles.isPlaying)
|
2022-01-29 00:39:17 +00:00
|
|
|
{
|
2022-01-29 01:01:10 +00:00
|
|
|
runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
|
2022-01-29 00:39:17 +00:00
|
|
|
}
|
|
|
|
|
2022-01-30 11:48:10 +00:00
|
|
|
if (audioSource != null && audioClips.Count > 0)
|
|
|
|
{
|
2022-01-30 02:17:17 +00:00
|
|
|
if ((currentSpeed + speedModifier) > speed * 3f && (currentSpeed + speedModifier) < speed * 6f)
|
2022-01-29 21:54:12 +00:00
|
|
|
{
|
2022-01-30 11:48:10 +00:00
|
|
|
if (audioClips.Count > 1 && audioSource.clip != audioClips[1])
|
|
|
|
{
|
2022-01-29 21:54:12 +00:00
|
|
|
audioSource.Stop();
|
|
|
|
audioSource.clip = audioClips[1];
|
|
|
|
audioSource.Play();
|
|
|
|
}
|
2022-01-30 11:48:10 +00:00
|
|
|
}
|
|
|
|
else if ((currentSpeed + speedModifier) <= speed * 3f)
|
|
|
|
{
|
|
|
|
if (audioSource.clip != audioClips[0])
|
|
|
|
{
|
2022-01-29 21:54:12 +00:00
|
|
|
audioSource.Stop();
|
|
|
|
audioSource.clip = audioClips[0];
|
|
|
|
audioSource.Play();
|
|
|
|
}
|
2022-01-30 11:48:10 +00:00
|
|
|
}
|
|
|
|
else if ((currentSpeed + speedModifier) >= speed * 6f)
|
|
|
|
{
|
2022-01-29 21:54:12 +00:00
|
|
|
if (audioClips.Count > 2 && audioSource.clip != audioClips[2])
|
|
|
|
{
|
|
|
|
audioSource.Stop();
|
|
|
|
audioSource.clip = audioClips[2];
|
|
|
|
audioSource.Play();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-02-02 21:30:51 +00:00
|
|
|
if (saveDirection != -transform.up)
|
|
|
|
{
|
|
|
|
Vector3 axis;
|
|
|
|
float angle;
|
|
|
|
axis = Vector3.Cross(-transform.up, saveDirection);
|
|
|
|
|
|
|
|
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
|
|
|
|
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
|
|
|
|
}
|
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
PlatformManager localP = null;
|
|
|
|
if (collidePlatform != null)
|
|
|
|
{
|
|
|
|
collidePlatform.Step();
|
|
|
|
collidePlatform.Action(this, platformStatus);
|
|
|
|
localP = collidePlatform;
|
2022-02-02 21:30:51 +00:00
|
|
|
if (platformStatus == "enter" || platformStatus == "stay")
|
2022-02-01 22:01:17 +00:00
|
|
|
{
|
|
|
|
platformStatus = "stay";
|
|
|
|
collidePlatform = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (platformStatus == "stay")
|
|
|
|
{
|
|
|
|
platformStatus = "exit";
|
2022-02-02 21:30:51 +00:00
|
|
|
fallingTime = fallingTimer + Time.time;
|
2022-02-01 22:01:17 +00:00
|
|
|
if (localP != null)
|
|
|
|
{
|
|
|
|
localP.Action(this, platformStatus);
|
|
|
|
localP = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-02-02 21:30:51 +00:00
|
|
|
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
|
|
|
|
{
|
|
|
|
//inAir = true;
|
|
|
|
if (audioSource != null && jumpClips.Count > 0)
|
|
|
|
{
|
|
|
|
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
|
|
|
|
}
|
|
|
|
_velocity = Vector3.zero;
|
|
|
|
jumpTime = jumpTimer + Time.time;
|
|
|
|
isGrounded = false;
|
|
|
|
}
|
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
if (jumpTime <= Time.time)
|
|
|
|
{
|
|
|
|
if (!isGrounded)
|
|
|
|
{
|
|
|
|
_velocity += Physics.gravity / 50 * Time.deltaTime;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-02-02 21:30:51 +00:00
|
|
|
_velocity = Physics.gravity / 10 * Time.deltaTime;
|
2022-02-01 22:01:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_velocity += transform.up * (jumpSpeed + jumpModifier) / 5 * Time.deltaTime;
|
|
|
|
}
|
|
|
|
|
2022-02-02 21:30:51 +00:00
|
|
|
chc.Move(moveDirection + _velocity);
|
|
|
|
|
|
|
|
//rb.MovePosition(rb.position + moveDirection);
|
|
|
|
|
|
|
|
if (platformStatus == "exit")
|
2022-02-01 22:01:17 +00:00
|
|
|
{
|
2022-02-02 21:30:51 +00:00
|
|
|
if (fallingTime < Time.time)
|
2022-02-01 22:01:17 +00:00
|
|
|
{
|
2022-02-02 21:30:51 +00:00
|
|
|
isGrounded = false;
|
2022-02-01 22:01:17 +00:00
|
|
|
}
|
|
|
|
}
|
2022-01-28 19:00:56 +00:00
|
|
|
}
|
2022-01-29 12:08:41 +00:00
|
|
|
|
|
|
|
private void FixedUpdate()
|
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
downDirection = -transform.up;
|
|
|
|
if (Physics.gravity != (downDirection * 9.81f)) {
|
|
|
|
if (downDirection == Vector3.forward)
|
|
|
|
{
|
|
|
|
downDirection = Vector3.down;
|
|
|
|
}
|
|
|
|
Physics.gravity = downDirection * 9.81f;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*if (inAir)
|
2022-01-29 12:08:41 +00:00
|
|
|
{
|
2022-01-29 20:46:46 +00:00
|
|
|
// Debug.Log("Jump");
|
2022-01-30 10:42:15 +00:00
|
|
|
if (audioSource != null && jumpClips.Count > 0)
|
|
|
|
{
|
|
|
|
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
|
|
|
|
}
|
2022-02-01 22:01:17 +00:00
|
|
|
chc.Move(transform.up * jumpSpeed * 100f * Time.deltaTime);
|
|
|
|
//rb.AddForce(transform.up * jumpSpeed * 100f * Time.deltaTime, ForceMode.Impulse);
|
2022-01-29 23:08:55 +00:00
|
|
|
inAir = false;
|
2022-02-01 22:01:17 +00:00
|
|
|
}*/
|
2022-01-29 13:07:27 +00:00
|
|
|
|
2022-01-30 11:48:10 +00:00
|
|
|
if (Vector3.Distance(transform.position, new Vector3(0f, 0f, transform.position.z)) > 10f)
|
2022-01-29 20:29:04 +00:00
|
|
|
{
|
2022-01-29 21:14:15 +00:00
|
|
|
// Debug.Log("Player is falling :)");
|
2022-01-29 20:29:04 +00:00
|
|
|
this.isFalling = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.isFalling = false;
|
|
|
|
}
|
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
var distanceFromYAxis = new Vector2(transform.position.x, transform.position.y).magnitude;
|
2022-01-30 12:23:10 +00:00
|
|
|
if (UiController.isInMenu == false && distanceFromYAxis > this.maxDistanceFromCenterLine)
|
2022-01-29 21:14:15 +00:00
|
|
|
{
|
|
|
|
Debug.Log("Player fell out of map.");
|
2022-02-01 22:01:17 +00:00
|
|
|
//rb.velocity = Vector3.zero;
|
2022-01-30 12:23:10 +00:00
|
|
|
UiController.isInMenu = true;
|
2022-02-01 22:01:17 +00:00
|
|
|
Physics.gravity = Vector3.down * 9.81f;
|
2022-01-29 22:48:27 +00:00
|
|
|
UiController.SaveGame();
|
2022-01-29 21:14:15 +00:00
|
|
|
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
|
|
|
|
}
|
2022-01-29 12:08:41 +00:00
|
|
|
}
|
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
/*void OnCollisionExit(Collision other)
|
2022-01-29 09:57:53 +00:00
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
if (other.gameObject.tag != "platform") return;
|
2022-01-30 11:15:49 +00:00
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
2022-01-30 11:15:49 +00:00
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
if (platform == null) return;
|
|
|
|
|
|
|
|
platform.Step();
|
|
|
|
platform.Action(this, "exit");
|
2022-01-29 09:57:53 +00:00
|
|
|
}
|
2022-01-28 20:50:13 +00:00
|
|
|
|
2022-01-29 13:56:30 +00:00
|
|
|
void OnCollisionStay(Collision other)
|
|
|
|
{
|
2022-01-29 09:57:53 +00:00
|
|
|
if (other.gameObject.tag != "platform") return;
|
2022-02-01 22:01:17 +00:00
|
|
|
|
|
|
|
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
|
|
|
|
if (contact != -other.transform.up && contact != other.transform.up) {
|
2022-01-29 09:57:53 +00:00
|
|
|
return;
|
|
|
|
}
|
2022-01-29 11:03:01 +00:00
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
saveDirection = -contact;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnCollisionEnter(Collision other)
|
|
|
|
{
|
|
|
|
Debug.Log("Collide :D");
|
|
|
|
isGrounded = true;
|
|
|
|
if (other.gameObject.tag != "platform") return;
|
|
|
|
|
|
|
|
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
|
|
|
|
|
|
|
if (platform != null)
|
2022-01-29 12:48:05 +00:00
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
platform.Step();
|
|
|
|
platform.Action(this, "enter");
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 contact = other.GetContact(other.contacts.Length - 1).normal;
|
|
|
|
if (contact != -other.transform.up &&
|
|
|
|
contact != other.transform.up) {
|
2022-01-29 12:48:05 +00:00
|
|
|
return;
|
|
|
|
}
|
2022-01-29 13:07:27 +00:00
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
saveDirection = -contact;
|
|
|
|
} */
|
2022-01-29 09:57:53 +00:00
|
|
|
|
2022-02-01 22:01:17 +00:00
|
|
|
void OnControllerColliderHit(ControllerColliderHit hit)
|
2022-01-28 20:50:13 +00:00
|
|
|
{
|
2022-02-02 21:30:51 +00:00
|
|
|
Vector3 contact = hit.normal;
|
|
|
|
if (contact.normalized != -hit.gameObject.transform.right.normalized &&
|
|
|
|
contact.normalized != hit.gameObject.transform.right.normalized &&
|
|
|
|
contact.normalized != hit.gameObject.transform.forward.normalized &&
|
|
|
|
contact.normalized != -hit.gameObject.transform.forward.normalized)
|
|
|
|
{
|
|
|
|
jumpModifier = 0.0f;
|
|
|
|
isGrounded = true;
|
|
|
|
}
|
|
|
|
if (platformStatus == "exit" || colliderObject != hit.gameObject) {
|
2022-02-01 22:01:17 +00:00
|
|
|
platformStatus = "enter";
|
|
|
|
}
|
|
|
|
if (hit.gameObject.tag != "platform") return;
|
|
|
|
|
2022-02-02 21:30:51 +00:00
|
|
|
colliderObject = hit.gameObject;
|
2022-02-01 22:01:17 +00:00
|
|
|
collidePlatform = hit.gameObject.GetComponent<PlatformManager>();
|
|
|
|
|
2022-02-02 21:30:51 +00:00
|
|
|
if (contact.normalized != -hit.gameObject.transform.up.normalized &&
|
|
|
|
contact.normalized != hit.gameObject.transform.up.normalized)
|
2022-01-28 20:50:13 +00:00
|
|
|
{
|
2022-02-01 22:01:17 +00:00
|
|
|
return;
|
2022-01-28 20:50:13 +00:00
|
|
|
}
|
2022-02-01 22:01:17 +00:00
|
|
|
|
|
|
|
saveDirection = -contact;
|
2022-01-28 20:50:13 +00:00
|
|
|
}
|
2022-01-29 09:57:53 +00:00
|
|
|
|
2022-01-28 19:00:56 +00:00
|
|
|
}
|