GGJ2022/Assets/Scripts/PlayerController.cs

294 lines
10 KiB
C#
Raw Normal View History

2022-01-28 19:00:56 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
2022-01-29 21:45:27 +00:00
public float maxDistanceFromCenterLine = 30.0f;
2022-01-29 16:23:26 +00:00
[Header("Move")]
2022-01-29 15:44:40 +00:00
public float speed = 7.5f;
public float maxSpeed = 15.0f;
public float minSpeed = 5.0f;
[HideInInspector]
public float currentSpeed = 0f;
2022-01-29 23:08:55 +00:00
private float speedModifier = 0.0f;
2022-01-29 16:23:26 +00:00
Vector3 moveDirection = Vector3.zero;
2022-01-29 18:26:09 +00:00
bool canMove = false;
2022-01-29 16:23:26 +00:00
Rigidbody rb;
float moveDirectionY;
public bool isRunning = false;
2022-01-29 20:22:03 +00:00
public bool isFalling = false;
2022-01-29 16:23:26 +00:00
[Header("Jump")]
2022-01-28 19:00:56 +00:00
public float jumpSpeed = 7.5f;
2022-01-29 16:23:26 +00:00
[HideInInspector]
2022-01-29 23:08:55 +00:00
public bool inAir = false;
2022-01-29 16:23:26 +00:00
private bool isGrounded = false;
[Header("Camera")]
2022-01-28 19:00:56 +00:00
public float lookSpeed = 7.5f;
2022-01-29 14:40:02 +00:00
public float lookXLimit = 40.0f;
2022-01-28 19:00:56 +00:00
public Camera playerCamera;
public float rotationX = 0;
2022-01-29 16:23:26 +00:00
[Header("Others")]
public ParticleSystem runningParticles;
2022-01-29 02:15:33 +00:00
public Transform mainObject;
2022-01-29 21:54:12 +00:00
public AudioSource audioSource;
2022-01-30 10:42:15 +00:00
public List<AudioClip> jumpClips = new List<AudioClip>();
2022-01-29 21:54:12 +00:00
public List<AudioClip> audioClips = new List<AudioClip>();
2022-01-28 19:00:56 +00:00
// Start is called before the first frame update
2022-01-29 13:07:27 +00:00
private Vector3 saveDirection;
2022-01-29 11:03:01 +00:00
private Vector3 downDirection;
2022-01-29 15:44:40 +00:00
private Vector3 platformForward;
private Vector3 platformRight;
2022-01-29 11:03:01 +00:00
2022-01-29 02:15:33 +00:00
private Vector3 follow = Vector3.zero;
2022-01-29 20:03:18 +00:00
private GameObject pullObject = null;
private GameObject pushObject = null;
2022-01-28 19:00:56 +00:00
void Start()
{
rb = GetComponent<Rigidbody>();
2022-01-29 15:44:40 +00:00
platformForward = Vector3.forward;
platformRight = Vector3.right;
2022-01-29 11:21:42 +00:00
}
public void disableCursor()
{
2022-01-28 19:00:56 +00:00
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
2022-01-29 01:01:10 +00:00
isRunning = Input.GetKey(KeyCode.LeftShift);
2022-01-29 18:26:09 +00:00
if (canMove && currentSpeed < minSpeed)
2022-01-29 15:44:40 +00:00
{
2022-01-30 11:15:49 +00:00
currentSpeed += 0.005f;
2022-01-29 15:44:40 +00:00
}
2022-01-29 19:30:18 +00:00
if (Input.GetAxis("Vertical") > 0 && currentSpeed < maxSpeed)
{
if (!canMove)
{
2022-01-29 18:26:09 +00:00
canMove = true;
}
2022-01-29 15:44:40 +00:00
currentSpeed += 0.01f;
2022-01-29 19:30:18 +00:00
}
else if (Input.GetAxis("Vertical") < 0 && currentSpeed > minSpeed)
{
2022-01-29 15:44:40 +00:00
currentSpeed -= 0.01f;
}
2022-01-29 23:08:55 +00:00
float curSpeedX = canMove ? (currentSpeed + speedModifier) : 0;
2022-01-30 02:30:37 +00:00
float curSpeedY = canMove ? (currentSpeed + currentSpeed + speedModifier) * Input.GetAxis("Horizontal") : 0;
2022-01-28 19:00:56 +00:00
moveDirection = (transform.forward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
2022-01-28 19:00:56 +00:00
2022-01-29 23:08:55 +00:00
if ((currentSpeed + speedModifier) >= maxSpeed && !runningParticles.isPlaying)
2022-01-29 00:39:17 +00:00
{
2022-01-29 01:01:10 +00:00
runningParticles.Play(true);
2022-01-29 00:39:17 +00:00
}
2022-01-29 23:08:55 +00:00
else if ((currentSpeed + speedModifier) < maxSpeed && runningParticles.isPlaying)
2022-01-29 00:39:17 +00:00
{
2022-01-29 01:01:10 +00:00
runningParticles.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
2022-01-29 00:39:17 +00:00
}
2022-01-29 09:57:53 +00:00
if (Input.GetKeyDown(KeyCode.Space) && isGrounded)
2022-01-28 19:00:56 +00:00
{
2022-01-29 23:08:55 +00:00
inAir = true;
2022-01-29 09:57:53 +00:00
isGrounded = false;
2022-01-28 19:00:56 +00:00
}
2022-01-29 21:54:12 +00:00
if (audioSource != null && audioClips.Count > 0) {
if ((currentSpeed + speedModifier) > speed * 3f && (currentSpeed + speedModifier) < speed * 6f)
2022-01-29 21:54:12 +00:00
{
if (audioClips.Count > 1 && audioSource.clip != audioClips[1]) {
audioSource.Stop();
audioSource.clip = audioClips[1];
audioSource.Play();
}
2022-01-29 23:08:55 +00:00
} else if ((currentSpeed + speedModifier) <= speed * 3f) {
2022-01-29 21:54:12 +00:00
if (audioSource.clip != audioClips[0]) {
audioSource.Stop();
audioSource.clip = audioClips[0];
audioSource.Play();
}
} else if ((currentSpeed + speedModifier) >= speed * 6f) {
2022-01-29 21:54:12 +00:00
if (audioClips.Count > 2 && audioSource.clip != audioClips[2])
{
audioSource.Stop();
audioSource.clip = audioClips[2];
audioSource.Play();
}
}
}
2022-01-28 20:05:41 +00:00
rb.MovePosition(rb.position + moveDirection);
2022-01-28 19:00:56 +00:00
}
2022-01-29 12:08:41 +00:00
private void FixedUpdate()
{
2022-01-29 23:08:55 +00:00
if (inAir)
2022-01-29 12:08:41 +00:00
{
2022-01-29 20:46:46 +00:00
// Debug.Log("Jump");
2022-01-30 10:42:15 +00:00
if (audioSource != null && jumpClips.Count > 0)
{
audioSource.PlayOneShot(jumpClips[Random.Range(0, jumpClips.Count)]);
}
rb.AddForce(transform.up * jumpSpeed * 100f * Time.deltaTime, ForceMode.Impulse);
2022-01-29 23:08:55 +00:00
inAir = false;
2022-01-29 12:08:41 +00:00
}
2022-01-29 13:07:27 +00:00
2022-01-30 11:15:49 +00:00
if (Vector3.Distance(transform.position, new Vector3(0f,0f, transform.position.z)) > 10f)
2022-01-29 20:29:04 +00:00
{
2022-01-29 21:14:15 +00:00
// Debug.Log("Player is falling :)");
2022-01-29 20:29:04 +00:00
this.isFalling = true;
}
else
{
this.isFalling = false;
}
2022-01-29 13:07:27 +00:00
if (saveDirection != Vector3.zero)
{
Vector3 axis;
float angle;
axis = Vector3.Cross(-transform.up, saveDirection);
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, saveDirection));
2022-01-30 02:30:37 +00:00
transform.RotateAround(axis, angle * Time.deltaTime * 8f);
2022-01-29 13:07:27 +00:00
}
2022-01-29 20:03:18 +00:00
2022-01-29 21:14:15 +00:00
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
if (distanceFromYAxis > this.maxDistanceFromCenterLine)
2022-01-29 21:14:15 +00:00
{
Debug.Log("Player fell out of map.");
rb.velocity = Vector3.zero;
Physics.gravity = -Vector3.up * 9.81f;
UiController.SaveGame();
2022-01-29 21:14:15 +00:00
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
2022-01-29 12:08:41 +00:00
}
2022-01-29 09:57:53 +00:00
void OnCollisionExit(Collision other)
{
if (other.gameObject.tag == "platform")
{
2022-01-29 11:03:01 +00:00
Physics.gravity = this.downDirection * 9.81f;
2022-01-30 11:15:49 +00:00
2022-01-30 11:18:26 +00:00
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
2022-01-30 11:15:49 +00:00
if (platform != null)
{
platform.Step();
float step = platform.speed * Time.deltaTime * 10f;
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
2022-01-30 11:19:35 +00:00
rb.AddForce(-(other.transform.position - transform.position) * step, ForceMode.Force);
2022-01-30 11:15:49 +00:00
break;
case PlatformManager.PlatformType.Pull:
rb.AddForce((other.transform.position - transform.position) * step, ForceMode.Force);
break;
}
}
2022-01-29 09:57:53 +00:00
}
}
2022-01-28 20:50:13 +00:00
2022-01-29 13:56:30 +00:00
void OnCollisionStay(Collision other)
{
2022-01-29 09:57:53 +00:00
if (other.gameObject.tag != "platform") return;
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
if (platform == null)
{
// FIXME: Should platforms be allowed to not to have a PlatformManager?
// Debug.Log("ERROR");
return;
}
2022-01-29 11:03:01 +00:00
2022-01-29 14:08:02 +00:00
if (other.GetContact(0).normal == other.transform.forward
|| other.GetContact(0).normal == -other.transform.forward
|| other.GetContact(0).normal == -other.transform.right
|| other.GetContact(0).normal == other.transform.right
2022-01-29 14:08:02 +00:00
|| (other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up)
2022-01-29 14:08:02 +00:00
)
2022-01-29 12:48:05 +00:00
{
return;
}
this.downDirection = -transform.up;
2022-01-29 14:34:38 +00:00
saveDirection = -other.GetContact(0).normal;
2022-01-29 13:07:27 +00:00
2022-01-29 11:03:01 +00:00
// TODO: Handle other PlatformTypes
2022-01-29 11:50:26 +00:00
Physics.gravity = -other.GetContact(0).normal * 9.81f;
2022-01-29 09:57:53 +00:00
}
void OnCollisionEnter(Collision other)
2022-01-28 20:50:13 +00:00
{
2022-01-29 09:57:53 +00:00
isGrounded = true;
2022-01-28 22:38:33 +00:00
if (other.gameObject.tag == "platform")
2022-01-28 20:50:13 +00:00
{
2022-01-29 00:19:21 +00:00
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
2022-01-29 21:14:15 +00:00
if (platform != null)
{
platform.Step();
2022-01-29 16:06:48 +00:00
switch (platform.type)
{
case PlatformManager.PlatformType.Push:
break;
case PlatformManager.PlatformType.Pull:
break;
case PlatformManager.PlatformType.RotateY:
break;
case PlatformManager.PlatformType.RotateZ:
break;
case PlatformManager.PlatformType.SpeedUp:
2022-01-29 23:08:55 +00:00
speedModifier += platform.speed;
2022-01-29 16:06:48 +00:00
break;
case PlatformManager.PlatformType.SpeedDown:
2022-01-29 23:08:55 +00:00
if (speedModifier - platform.speed >= 0)
2022-01-29 19:30:18 +00:00
{
2022-01-29 23:08:55 +00:00
speedModifier -= platform.speed;
2022-01-29 19:30:18 +00:00
}
else
{
2022-01-29 23:08:55 +00:00
speedModifier = 0.0f;
2022-01-29 16:06:48 +00:00
}
break;
}
2022-01-29 00:19:21 +00:00
}
if (other.GetContact(0).normal == other.transform.forward
|| other.GetContact(0).normal == -other.transform.forward
|| other.GetContact(0).normal == -other.transform.right
|| other.GetContact(0).normal == other.transform.right
|| (other.GetContact(0).normal != -other.transform.up
&& other.GetContact(0).normal != other.transform.up)
)
{
return;
}
2022-01-30 11:15:49 +00:00
Vector3 gDirection = -transform.up;
saveDirection = -other.GetContact(0).normal;
if (platform == null)
2022-01-29 19:30:18 +00:00
{
2022-01-30 11:15:49 +00:00
gDirection = -transform.up;
2022-01-29 19:30:18 +00:00
}
platformForward = other.transform.forward;
platformRight = other.transform.right;
2022-01-29 11:03:01 +00:00
this.downDirection = gDirection;
2022-01-28 22:18:07 +00:00
Physics.gravity = gDirection * 9.81f;
2022-01-28 20:50:13 +00:00
}
}
2022-01-29 09:57:53 +00:00
2022-01-28 19:00:56 +00:00
}